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Test Orillusion on Android Chrome/Edge 113+, failed to run with webgpu errors
Should work on Android Chrome, since it also support the same WebGPU APIs
0.6.2
The text was updated successfully, but these errors were encountered:
By the way, Android devices get poor performance with current LitMaterial May need to refine relative shader process on low GPU devices
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lslzl3000
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Describe the bug
Test Orillusion on Android Chrome/Edge 113+, failed to run with webgpu errors
Expected behavior
Should work on Android Chrome, since it also support the same WebGPU APIs
Screenshots
Orillusion engine version
0.6.2
Desktop (please complete the following information)
The text was updated successfully, but these errors were encountered: