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Hunter Deterrence vs anti-parried skills #161

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arcaknight opened this issue Aug 17, 2013 · 3 comments
Closed

Hunter Deterrence vs anti-parried skills #161

arcaknight opened this issue Aug 17, 2013 · 3 comments

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@arcaknight
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Attacks like ambush, cheap shot, backstab should not hit through deterrence and here is why I say that even though they cannot be dodged, parried ...

Deterrence provides 360 degrees of Parry. Which tells us that hunters parry all physical attacks, regardless of positional requirements. If I have weapons swinging around me parrying all attacks, they would in fact parry all attacks.

The reason why they cannot be Dodged or Parried is because classes do not have weapons behind them to parry, but now one class does (Hunters). they have spinning melee weapons that are supposed to parry melee attacks and deflect spells from 360 degrees. hunters essentially have weapons behind them when using deterrence. So positional requirements on abilities should mean nothing when a Hunter has deterrence up.

At patch 3.0.8 it was parrying from front only at which point anti-parried skills should hit normally. after patch 3.2.0 hunters gained the ability to parry from behind that's the point that shows position doesn't matter.

here are some patch notes that shows deterrence should parry from behind

◾Wrath-Logo-Small Patch 3.3.0 (08-Dec-2009): Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.

◾Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.

◾Wrath-Logo-Small Patch 3.0.8 (2009-01-20): Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 90 sec. cooldown.

@arcaknight
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the argument is 100% valid that's why blizzard in new patches made deterrence with a 100% miss chance so people would not argue about something that's is logical and straight to the point. "Blizzard" made the spell "Deterrence" to protect hunters from melee attacks except things that have a 100% hit chance like chaos bolt, shiv, and shattering through. I play hunter and rogue since TBC (I still do). I know what m talking about. Its not that I am with a class against the other, its just that I want to play in a bug free fun server.

here is an argument
mangosR2/mangos#484
mangosR2/mangos#440

@arcaknight
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I found a post in a bug tracker for a respected server. I could not post link because it require username and password.

Posted by Stipped
From what i remember. Detterence was bugged for a few patches.

At first, judgements and all other ranged abilities were penetrating.
That got fixed promptly.

During 3.3.5, the last patch that blizzard sent out, Detterence avoided all damage from any and all abilities that did not have an EXCLUSIVE avoidance protocol.

So what i'm saying here, is that any and all attacks that were even dodgable were getting parried too.

Ambush, backstab & shred ARE DODGABLE from rogues with evasion up (360 degree effect). So they do still follow the hit & avoidance requirements.

The only abilites that exclusively cannot be dodged nor parried But can only MISS, are:

-Overpower
-Chaos Bolt
-Cheapshot
-Shiv
-Counterattack (Hunter melee ability)
-Runestrike
-Engineering pyro-rocket

Try testing backstabs, shreds & ambushes on a rogue with evasion up. He should be dodging them occasionally. It's intended not to penetrate Detterence. Only the abilities i stated above have EXCLUSIVE rights to such.

Also to clarify, if a rogue cheapshots a hunter threw deterrence, that hunter loses all parry benefits from deterrence during the time he is stunned. If the rogue dismantles the hunter as well, he or she cannot regain Detterence for the disarmed duration either.

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