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Coral Reef Images #6

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Zulban opened this issue Mar 26, 2016 · 6 comments
Open

Coral Reef Images #6

Zulban opened this issue Mar 26, 2016 · 6 comments

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@Zulban
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Zulban commented Mar 26, 2016

Create twenty different images of coral reefs. They should be 512 by 512 pixels, bright but black and white, transparent, and very different. Make a coral reefs folder in the textures folder, and put them there. Git push if you know how, or ask for help to share the files. (I previously said colourful, but B&W is best for procedural tinting)

vr-campaign/Assets/Textures/coral-reefs/

See attached picture to see how they will be used. On the left is just one plane, on the right is a 3D "cheat". This will run well on a phone.

reef-screenshot

@Zulban
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Zulban commented Mar 29, 2016

It would be of enormous help if you or someone could take a crack at this, even partially, today or tomorrow.

@Zulban Zulban assigned gabgalvis and unassigned ZAxisTechnology Mar 29, 2016
@Zulban
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Zulban commented Mar 29, 2016

This seems to be a place people are dumping coral textures:

https://drive.google.com/folderview?id=0BzjAyHvcbt9BTzFWdmhtSThLTk0&usp=sharing

Unfortunately they seem to be many different sizes, not square, not 512x512, with watermarks or shadows... hmmm...

@Zulban
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Zulban commented Mar 30, 2016

Hey @peterwilkinson, I just saw this:

#47

Did you make those textures? They're pretty great. If you didn't, where did you get them and what is their license? Can we get more?

@peterwilkinson
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Glad you liked them @Zulban ! Packaged up @guiji80 's extracted images into a working flow, they're just random images cut out of other images; from photographs. After being cut out, the color was removed. A Blender workflow was set up and were UV'd from there, then made the normals were made in crazybump. I think there's enough modification for them to be ok from their photo sources. In any case this flow can be repeated. I think packaging and making a sample file will allow for portability and testing inside and outside of the git project, since it seems to be how the asset store works.

@Zulban
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Zulban commented Mar 31, 2016

Cool. It may be a bit late for these pictures, but we should probably start collecting licenses, attributions, and links for all the stuff we're stealing.

@Zulban
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Zulban commented Mar 31, 2016

Changed to medium priority since the 3D corals may be a better focus for performance sake.

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