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Gazebo9 GPU_laser is detecting visual mesh but not the shaders from the material defined in the .SDF #3253

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ConnorDTaylor opened this issue Aug 23, 2022 · 0 comments

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@ConnorDTaylor
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Hi,

I am using a package that allows me to model waves in gazebo. It does this using a visual material that has Gerstner waves applied to it. My goal is to detect the waves in this simulation environment and I figured that the gpu_ray should do this by sensing the visual shaders created by the material, it doesn't seem to do this though.

Can anyone help me with this problem? Am I just not understanding how the gpu_ray works?

Thanks

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