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Copy image effects/components to each VRSurface camera. #75
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Continuing discussion from #101... Perhaps adding one VREye and VRSurface to the prefab hierarchy (make VREye a sibling of VRViewer, with a VRSurface child) could work as a solution. This would work for cases with one eye and one surface, and any additional eyes can be duplicates of the original. |
Here is what I meant with the previous comment: #111 |
Fixed by #111 |
Currently, the camera component on DisplayController.cs (VRDisplayTracked prefab) is coped to each VRSurface camera. This should be extended to copy any other effects/components that should be attached to each eye.
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