Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Copy image effects/components to each VRSurface camera. #75

Closed
DuFF14 opened this issue Sep 14, 2015 · 3 comments
Closed

Copy image effects/components to each VRSurface camera. #75

DuFF14 opened this issue Sep 14, 2015 · 3 comments

Comments

@DuFF14
Copy link
Member

DuFF14 commented Sep 14, 2015

Currently, the camera component on DisplayController.cs (VRDisplayTracked prefab) is coped to each VRSurface camera. This should be extended to copy any other effects/components that should be attached to each eye.

@DuFF14
Copy link
Member Author

DuFF14 commented Jan 6, 2016

Continuing discussion from #101...

Perhaps adding one VREye and VRSurface to the prefab hierarchy (make VREye a sibling of VRViewer, with a VRSurface child) could work as a solution. This would work for cases with one eye and one surface, and any additional eyes can be duplicates of the original.

@DuFF14
Copy link
Member Author

DuFF14 commented Jan 8, 2016

Here is what I meant with the previous comment: #111
Seems to be working, but I haven't tested it in a game with image effects yet.
@ImperialPenguin do you think this could work?

@DuFF14
Copy link
Member Author

DuFF14 commented Feb 10, 2016

Fixed by #111

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants