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I didn't even know you can do it by name, its pointless anyway, why would you try to obtain creature by name? You have Player() and Monster() respectively. You don't even have any guarantee of what monster it will be. I would even vote to just delete this as it's not needed at all.
1. /goto monster
2. Checking in a script if monster is on the map.
+1 for /goto monstername. I remember using it in a few scripts for single spawn monsters back in the day. Maybe those script could of been made differently but I was happy with what I was doing at the time.
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Steps to reproduce (include any configuration/script required to reproduce)
Expected behaviour
Actual behaviour
This look up takes very long time.
Environment
Reproduction environment
I suggest doing mappedMonsterNames to optimize the code.
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