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Explanation of what you want to do that is currently impossible
Possibility to use the following as item attributes and conditions:
Resist: reduce damage by x%
Absorb: reduce damage by x%, heal x%
Reflect: take full damage, deal x% to attacker
Deflect: reduce damage by x%, deal x% to attacker
Desired functionality
Damage reflection cannot trigger leeches.
Damage reflection also works on PvP combat.
Reflected damage cannot be reflected back by creatures with Damage Reflection abilities.
A config to limit how much maximum % a player can have.
Explanation of what you want to do that is currently impossible
Possibility to use the following as item attributes and conditions:
Desired functionality
Available workarounds
using onHealthChange
Prior art
https://otland.net/threads/tfs-1-2-conditions-resist-absorb-reflect-deflect.233406/
https://otland.net/threads/tfs-1-2-reflection-attribute.253211/
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