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Integer values are displayed as float #4522

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2 tasks done
xmish opened this issue Sep 1, 2023 · 2 comments
Open
2 tasks done

Integer values are displayed as float #4522

xmish opened this issue Sep 1, 2023 · 2 comments
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priority: low Issues with this label won’t have the immediate focus
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@xmish
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xmish commented Sep 1, 2023

Before creating an issue, please ensure:

  • This is a bug in the software that resides in this repository, and not a
    support matter (use https://otland.net/forums/support.16/ for support)
  • This issue is reproducible without changes to the C++ code in this repository

Steps to reproduce (include any configuration/script required to reproduce)

Some values are shown as floating point (probably related to changes in lua 5.3+)

  1. Look at watch to see the time
  2. execute /clean
  3. execute !pos
  4. step on depot tile (item count)

FYI: I achieved expected behavior thanks to some changes in code:

  • changed lua_pushnumber to lua_pushinteger (ofc. not everywhere because for e.g. ExperienceStages are of type float)

Expected behaviour

All of these numbers should be presented as integer:

image

Actual behaviour

  • watch time
  • !pos cordinates
  • /clean result message
  • depot item count

image

Environment

TFS master branch: 954bb01 (unmodified)
Windows 10 Pro (22H2)
Microsoft Visual Studio 2022
Debug/Release x64
Lua version: 5.4.4
OTClient (mehah)

@xmish
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xmish commented Sep 2, 2023

On luaJIT it works fine, so it's not a big problem

@EvilHero90 EvilHero90 added the priority: low Issues with this label won’t have the immediate focus label May 14, 2024
@ranisalt
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Definitely related to Lua 5.4, since it separated floating point numbers from integers and we only push floating point due to LuaJIT not supporting integers. The easy solution is to just drop LuaJIT support, it's not as useful as it used to be and is stuck in Lua 5.1

@EvilHero90 EvilHero90 added this to the 1.8 milestone May 26, 2024
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