You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've been investigating a problem and think I have a possible bug regarding Zaps, BuildSelection.xml, and Batch Building causing missing body parts etc..
The situation: On some mods a Zap toggles a secondary zap, to swap out one piece for another (like shorts / pants, for example), however BuildSelection.xml ONLY saves the zap you manually clicked on, not the secondary zaps.
When it works: When you load up one of these items in bodyslide the correct zaps are loaded from the BuildSelection.xml and their corresponding secondary zaps will flip appropriately. Then hitting BUILD works correctly as all zap are correct to the users liking.
When it breaks: When you batch build many outfits with these kind of zaps, it appears zaps are not loaded correctly from BuildSelection.XML in the background, resulting in outfits/bodies with missing legs/arms etc. It's as if multiple conflicting zaps are applied disregarding the users selections and the zap logic applied by the mod author.
notes: I've been testing using "zeroed sliders" preset which comes with CBBE and nothing is saved into the preset.
Need to check if that's the case and if so what the issue is.
The text was updated successfully, but these errors were encountered:
Bug report from Nexus Mods:
Need to check if that's the case and if so what the issue is.
The text was updated successfully, but these errors were encountered: