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Zap toggles not applying correctly when batch building #509

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ousnius opened this issue Feb 29, 2024 · 0 comments
Open

Zap toggles not applying correctly when batch building #509

ousnius opened this issue Feb 29, 2024 · 0 comments
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@ousnius
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ousnius commented Feb 29, 2024

Bug report from Nexus Mods:

I've been investigating a problem and think I have a possible bug regarding Zaps, BuildSelection.xml, and Batch Building causing missing body parts etc..

The situation: On some mods a Zap toggles a secondary zap, to swap out one piece for another (like shorts / pants, for example), however BuildSelection.xml ONLY saves the zap you manually clicked on, not the secondary zaps.

When it works: When you load up one of these items in bodyslide the correct zaps are loaded from the BuildSelection.xml and their corresponding secondary zaps will flip appropriately. Then hitting BUILD works correctly as all zap are correct to the users liking.

When it breaks: When you batch build many outfits with these kind of zaps, it appears zaps are not loaded correctly from BuildSelection.XML in the background, resulting in outfits/bodies with missing legs/arms etc. It's as if multiple conflicting zaps are applied disregarding the users selections and the zap logic applied by the mod author.

notes: I've been testing using "zeroed sliders" preset which comes with CBBE and nothing is saved into the preset.

Need to check if that's the case and if so what the issue is.

@ousnius ousnius added the bug label Feb 29, 2024
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