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This repository has been archived by the owner on Jul 21, 2019. It is now read-only.
Traceback (most recent call last):
File "/opt/blender-2.66/2.66/scripts/addons/blender26-meshio/__init__.py", line 85, in execute
import_pmx._execute(**self.as_keywords(ignore=('filter_glob',)))
File "/opt/blender-2.66/2.66/scripts/addons/blender26-meshio/import_pmx.py", line 608, in _execute
import_pmx_model(filepath, reader.read_from_file(filepath), **kwargs)
File "/opt/blender-2.66/2.66/scripts/addons/blender26-meshio/import_pmx.py", line 441, in import_pmx_model
armature_object=__create_armature(model.bones, model.display_slots)
File "/opt/blender-2.66/2.66/scripts/addons/blender26-meshio/import_pmx.py", line 315, in __create_armature
p_bone=pose.bones[b.name]
KeyError: 'bpy_prop_collection[key]: key "左肩P" not found'
Maybe something to do with Japanese names ?
Let me know if you need the .pmx file.
The text was updated successfully, but these errors were encountered:
Since the head position of the bone in question and the position of a tail were the same, it was not able to exist in blender.
The code which shifts a little tail position was added.
It is version 2.7.4.
While trying to import a .pmx, I get that :
Maybe something to do with Japanese names ?
Let me know if you need the .pmx file.
The text was updated successfully, but these errors were encountered: