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unculled backfaces don't throw shadows #547
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I just tested this quickly with the "Material Data Creator" from the More app. it creates a cube with the material applied and you can toggle the backface culling near the bottom. all three modes seem to cast shadows correctly. also just generally I'd expect this to work. does this still reproduce? perhaps it's related to the texture with opacity specifically? |
ah! ok, thank you! I see the problem: in
as opposed to |
When a model had backface culling disabled, that backface doesn't seem to throw a shadow.
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