This repository has been archived by the owner on Jul 23, 2023. It is now read-only.
Releases: ow-mods/ow-mod-manager
Releases · ow-mods/ow-mod-manager
1.10.1
Fixed addons not showing in search results
1.10.0
1.9.3
Fixed OWML not being marked as required before starting the game.
1.9.2
- Prevent text input from dropping inputs and generally being sluggish due to search being slow. Search is still slow, but the input works better.
- Fix graphical bug when a mod is both outdated and conflicts with another mod.
1.9.1
Fix all mod descriptions saying "not compatible"
1.9.0
- Fix newlines in logs.
- Mark mod as broken if conflicting mods are installed. A mod can now have a
conflicts: ["uniqueName"]
entry in theirmanifest.json
. If one of the conflicting mods is installed, the mod with theconflicts
property will be marked as broken, with a message suggesting the user fixes the conflicts by disabling one of the mods.
1.8.0
- Nest addons underneath each parent mod;
- Cleanup mod folders before updating a mod (deletes everything except manfiest.json, config.json, and save.json).
1.7.0
- Separate enabled and disabled mods into separate sections with enabled at the top;
- Change game path input to request a folder instead of the game exe, for compatibility with the Xbox app / Gamepass version of Outer Wilds.
1.6.2
Fixed logs not working after starting game second time.
1.6.1
- Made debug messages from OWML show in a muted color;
- Fixed game crashing after a while when a lot of logs are printed;