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This repository has been archived by the owner on Jul 23, 2023. It is now read-only.

Releases: ow-mods/ow-mod-manager

1.10.1

17 May 15:30
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Fixed addons not showing in search results

1.10.0

23 Mar 03:22
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  • Ignore config.json files that are erroneously included in mod releases.
  • A mod can now mark certain folders/files to not be replaced during a mod update by using a pathsToPreserve: ["path"] entry in their manifest.json.

1.9.3

01 Mar 00:16
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Fixed OWML not being marked as required before starting the game.

1.9.2

21 Feb 20:34
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  • Prevent text input from dropping inputs and generally being sluggish due to search being slow. Search is still slow, but the input works better.
  • Fix graphical bug when a mod is both outdated and conflicts with another mod.

1.9.1

13 Jan 09:36
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Fix all mod descriptions saying "not compatible"

1.9.0

13 Jan 09:11
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  • Fix newlines in logs.
  • Mark mod as broken if conflicting mods are installed. A mod can now have a conflicts: ["uniqueName"] entry in their manifest.json. If one of the conflicting mods is installed, the mod with the conflicts property will be marked as broken, with a message suggesting the user fixes the conflicts by disabling one of the mods.

1.8.0

08 Jan 12:22
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  • Nest addons underneath each parent mod;
  • Cleanup mod folders before updating a mod (deletes everything except manfiest.json, config.json, and save.json).

1.7.0

06 Jan 18:23
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  • Separate enabled and disabled mods into separate sections with enabled at the top;
  • Change game path input to request a folder instead of the game exe, for compatibility with the Xbox app / Gamepass version of Outer Wilds.

1.6.2

21 Nov 13:44
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Fixed logs not working after starting game second time.

1.6.1

21 Nov 12:24
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  • Made debug messages from OWML show in a muted color;
  • Fixed game crashing after a while when a lot of logs are printed;