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In some cases, we need pass the parameter -vrmode openvr to the game exe in order for SteamVR to pick up the game. This can be done by passing the same param to OWML, but to make it simpler we should just always pass it whenever VR is required.
The text was updated successfully, but these errors were encountered:
In some cases, we need pass the parameter
-vrmode openvr
to the game exe in order for SteamVR to pick up the game. This can be done by passing the same param to OWML, but to make it simpler we should just always pass it whenever VR is required.The text was updated successfully, but these errors were encountered: