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Pug Bug sign low-detail LOD triggered too early #106

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Wasmachineman-NL opened this issue Jun 17, 2023 · 7 comments
Closed

Pug Bug sign low-detail LOD triggered too early #106

Wasmachineman-NL opened this issue Jun 17, 2023 · 7 comments
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@Wasmachineman-NL
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Wasmachineman-NL commented Jun 17, 2023

VRChat_2023 06 17-21 47_1

I also found a VRChat camera bug: LODs seem to be ignored by the camera funnily enough, hence me having to use Radeon ReLive instead.

EDIT: better pic

@owlboy
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owlboy commented Jun 18, 2023

If you are indicating the blurry text, this appears to be Mipmaps and not LOD. I don't see a lower quality mesh in your screenshot.

Are you indicating the blurry text?

@owlboy owlboy added the more info needed Additional information is required to resolve the issue. label Jun 18, 2023
@Wasmachineman-NL
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Didn't know LODs were a different thing. Yes I meant the blurry text.

@owlboy
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owlboy commented Jun 18, 2023

Ok, thanks. I'll take a look, but I'm not sure how much control I'll have over that.

There is a possibility that the LOD or other graphics options in VRChat influence what you see in this situation. If you could experiment with changing those and report back, that would be good. In the past some quality controls have influenced more than they let on by their title or description.

@Wasmachineman-NL
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I have everything maxed out since i'm on desktop 99% of the time anyway. Should I lower something as a test?

@owlboy
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owlboy commented Jun 18, 2023

Nope, if everything is at max, then there shouldn't be anything having a unique influence on Mipmaps. I'll take a look and see if anything is misconfigured for the texture. Thanks.

@owlboy owlboy added bug suspected unity bug This is suspected to be a bug in the Unity game engine. and removed more info needed Additional information is required to resolve the issue. suspected unity bug This is suspected to be a bug in the Unity game engine. labels Jun 18, 2023
@owlboy
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owlboy commented Jun 21, 2023

Hello!

This will be fixed in the next build that should be going up later today. Thanks for reporting it, it made me aware of something I had not considered before. That is: When aggressively compressing textures with Crunch compression they may look just fine at full resolution, but the mipmap versions may be over-compressed. Mipmaps should be reviewed when picking a compression level when the texture contains important detail. A good rule of thumb may be to never go below 25% quality, even if it looks fine at full resolution.

@owlboy owlboy closed this as completed Jun 21, 2023
@Wasmachineman-NL
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LOL. I'm glad I helped you find that quirk then!

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