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Tiles are loading but not displaying. #53
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I would check if the missing tiles are effectively provided by the |
W/BitmapFactory: bitmap marked for reuse (262144 bytes) can't fit new bitmap (524288 bytes) would this warning have anything to do with it? |
Comparison of two different instances. The top is expected but I can't figure out what is causing the bottom to happen. I checked and the tiles are all there. I can reproduce it in the demo app as well still can't figure out what's going on to cause the issue. My thoughts on a solution is to just do the tiling on my end and not take them from my server. |
Sure it does. Are you using
Just share your fork of the project and the bug reproduction. It's the best way for me to pin point the issue. |
Yes I am. I will share a fork of the demo project as I don't think I can share my company project due to work rules. I will add my snippit into a fork and raise a PR so you can look into it? When I add the highFidelityColor(false) it changes to now doing this and showing more tiles overall but still missing some:
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Just create a branch on your fork, reproduce the issue and let me know which repo/branch to look at. |
forked and created missingtilesbug branch, reproduced the issue please let me know if you need anything else from me. Thank you! |
I could fix the problem. The main issue is your images have different color depth. Some are 64bit, others 32bit, and others 8bit..
Other issues:
If you set me as contributor to your fork, I can push the changes on a |
Disregard the .jpg file that was in error. I have added you. |
I've pushed the branch |
Thank you. So for my actual use case in its full scope I will need to do the ImageMagic for all my tiles coming from the server and then store them once converted. |
Or, if possible, have it changed server side. |
Doing so now you can consider this closed. |
Any reason that tiles may be displaying like such. They do show up as you zoom in but they disappear again.
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