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awn-effect-glow.c
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awn-effect-glow.c
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/*
* Copyright (C) 2007 Michal Hruby <michal.mhr@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "awn-effect-glow.h"
#include <math.h>
#include <string.h>
#include <stdlib.h>
gboolean
glow_effect(AwnEffectsAnimation * anim)
{
AwnEffectsPrivate *priv = anim->effects->priv;
AWN_ANIMATION_INIT(anim) {
priv->glow_amount = 1.0;
}
const gfloat GLOW_STEP = 0.08;
awn_effects_redraw(anim->effects);
/* check for repeating */
gboolean top = awn_effect_check_top_effect(anim, NULL);
if (top)
{
priv->glow_amount = 1.0;
return awn_effect_suspend_animation(anim, (GSourceFunc)glow_effect);
}
else
{
priv->glow_amount -= GLOW_STEP;
if (priv->glow_amount <= 0)
{
priv->glow_amount = 0.0;
gboolean repeat = awn_effect_handle_repeating(anim);
return repeat; /* == FALSE */
}
}
return TRUE;
}
gboolean
glow_opening_effect(AwnEffectsAnimation * anim)
{
AwnEffectsPrivate *priv = anim->effects->priv;
AWN_ANIMATION_INIT(anim) {
priv->direction = AWN_EFFECT_DIR_UP;
priv->alpha = 0.0;
priv->glow_amount = 1.95;
}
const gdouble ALPHA_STEP = 0.04;
const gdouble GLOW_STEP = 0.05;
switch (priv->direction)
{
case AWN_EFFECT_DIR_UP:
priv->alpha += ALPHA_STEP;
if (priv->alpha > 1)
{
priv->alpha = 1.0;
priv->direction = AWN_EFFECT_DIR_DOWN;
}
break;
case AWN_EFFECT_DIR_DOWN:
priv->glow_amount -= GLOW_STEP;
if (priv->glow_amount < 0)
{
priv->glow_amount = 0.0;
priv->direction = AWN_EFFECT_DIR_NONE;
}
break;
default:
priv->direction = AWN_EFFECT_DIR_DOWN;
}
/* repaint widget */
awn_effects_redraw(anim->effects);
gboolean repeat = TRUE;
if (priv->direction == AWN_EFFECT_DIR_NONE)
{
/* check for repeating */
repeat = awn_effect_handle_repeating(anim);
}
return repeat;
}
gboolean
glow_closing_effect(AwnEffectsAnimation * anim)
{
AwnEffectsPrivate *priv = anim->effects->priv;
AWN_ANIMATION_INIT(anim) {
priv->direction = AWN_EFFECT_DIR_DOWN;
priv->glow_amount = 0.8;
}
const gdouble ALPHA_STEP = 0.03;
const gdouble GLOW_STEP = 0.085;
switch (priv->direction)
{
case AWN_EFFECT_DIR_DOWN:
priv->alpha -= ALPHA_STEP;
priv->glow_amount += GLOW_STEP;
if (priv->alpha < 0)
{
priv->alpha = 0.0;
priv->direction = AWN_EFFECT_DIR_NONE;
}
break;
default:
priv->direction = AWN_EFFECT_DIR_DOWN;
}
/* repaint widget */
awn_effects_redraw(anim->effects);
gboolean repeat = TRUE;
if (priv->direction == AWN_EFFECT_DIR_NONE)
{
priv->alpha = 1.0;
priv->glow_amount = 0.0;
/* check for repeating */
repeat = awn_effect_handle_repeating(anim);
}
return repeat;
}
gboolean
glow_attention_effect(AwnEffectsAnimation * anim)
{
AwnEffectsPrivate *priv = anim->effects->priv;
AWN_ANIMATION_INIT(anim) {
priv->count = 0;
priv->direction = AWN_EFFECT_DIR_UP;
priv->glow_amount = 0;
}
const gint PERIOD = 20;
const gfloat MAX_GLOW = 1.5;
if (priv->direction == AWN_EFFECT_DIR_UP)
{
priv->glow_amount += MAX_GLOW / PERIOD;
}
else
{
priv->glow_amount -= MAX_GLOW / PERIOD;
}
if (priv->glow_amount >= MAX_GLOW)
priv->direction = AWN_EFFECT_DIR_DOWN;
else if (priv->glow_amount <= 0.0)
priv->direction = AWN_EFFECT_SPOTLIGHT_ON;
/* repaint widget */
awn_effects_redraw(anim->effects);
gboolean repeat = TRUE;
if (priv->glow_amount <= 0)
{
priv->count = 0;
priv->glow_amount = 0;
priv->direction = AWN_EFFECT_DIR_UP;
/* check for repeating */
repeat = awn_effect_handle_repeating(anim);
}
return repeat;
}
gboolean
glow_effect_finalize(AwnEffectsAnimation * anim)
{
printf("glow_effect_finalize(AwnEffectsAnimation * anim)\n");
return TRUE;
}