Skip to content

Latest commit

 

History

History
119 lines (118 loc) · 4.27 KB

normalpercentlist.md

File metadata and controls

119 lines (118 loc) · 4.27 KB

Specific list of features included in Normal%

General changes:

  • Arrival and departure elevators are now up to 100% faster.
  • Arrival elevators open instantly after arriving.
  • Departure elevators are waiting for you opened.
  • Transition is activated much earlier, regardless of the dialogue.
  • Test chamber entry doors open earlier.
  • Fog is tuned to give the game unique, fresh look.
  • Wheatley is twice as big
  • Stationary portals open instantly.
  • Majority of doors are opened.
  • Most of gel spawners/sprayers has been sped up.

Container Ride:

  • Container ride cutscene is replaced with much shorter cutscene, where you wake up in the glass chamber.
  • "Wiggling" of first test chamber exit doors is removed.

Portal Gun:

  • Wheatley is gone. 🦀

Cube Momentum:

  • Stationary portal opens with delay, as requested by Betsruner...

Secret Panel:

  • Wheatley is gone. 🦀
  • Secret panel opens instantly after entering the second section of the level.
  • Both vertical doors are opened.

Wakeup:

  • Wheatley is gone. 🦀
  • Incinerator world portal is activated and replaces control room elevator.

Incinerator:

  • Falling cutscene has been remade to make it interactive and much shorter.
  • Portal gun is now always unlocked for grabbing.

Laser Intro:

  • Chamber creation cutscene has been skipped.
  • Platform elevates faster.

Dual Lasers:

  • Half of chamber creation cutscene has been skipped.
  • Annoying noportal_volume is removed.

Laser Over Goo & Catapult Intro:

  • Corridor cutscene is much faster.

Trust Fling:

  • Corridor cutscene is much faster.
  • Catapults are now faster.

Pit Fligns:

  • Companion cube cutscene has been removed.

Ceiling Catapult:

  • Ceiling is lowered from start.
  • Certain chamber elements (like panel, stairs) are activated from start.

Ricochet:

  • Small cube juggling panel is now gone.

Bridge The Gap:

  • Test chamber entry doors are not closing.

Laser Relays:

  • Platform is now elevating faster.

Laser Vs. Turret:

  • Turrets are exploding faster when hit with laser.
  • Turret parts after explosion are not appearing.

Column Blocker:

  • Surprise cutscene is removed.
  • Jerry cutscene is removed.

Jailbreak:

  • Jailbreak begins right after blackout.

Escape:

  • Elevator is faster.

Turret Factory:

  • Blackout cutscene is removed.
  • Fog has been adjusted to increase general visibility.

Turret Sabotage:

  • Turret RNG is removed: now they're all black.
  • Vertical door opens instantly after switching turrets. (wheatley good hacker boi)

Neurotoxin Sabotage:

  • Number of portalable panels has been drastically increased.
  • Elevator has been sped up.
  • Panels blocking laser from reaching portalable wall are now dropped instantly after pressing the button.

Tube Ride & Long Fall:

  • Completely removed from map list.

Core:

  • Trap cutscene has been removed.
  • Wheatley is already waiting for you.
  • Elevator shaft is opened right after pressing the stalemate button.

Undeground:

  • Waking up cutscene has been replaced with much shorter falling cutscene.
  • Lights next to the vault door are on.
  • Vault door opening sequence is much faster.

sp_a3_02:

  • Wrong Warp to Finale 4 has been added.

Cave Johnson:

  • Elevator has been sped up.
  • Doors in pump station opens faster.

Repulsion Intro:

  • Beginning cutscene has been removed.

Potat0S:

  • PotatOS is gone. 🦀
  • Doors in pump station opens faster.
  • Elevator thingy is elevated.

Conversion Intro:

  • Middle elevator is now warping the timespace itself to reach its destination faster.

Three Gels:

  • Vault door sequence starts from the very beginning of the level.

Test:

  • Paradox cutscene is removed.
  • Platform now elevates faster.
  • Now you can repeat the same test more efficiently.

Wall Button & Propulsion Flings:

  • Test "creation" cutscene is completely skipped.

Laser Platform:

  • Funnel is much faster.

Repulsion Polarity:

  • Corridor destruction cutscene now happens instantly.

Finale 1:

  • Funnel is much faster.
  • Paint bombs starts dropping quicker.

Finale 2:

  • Death trap now arrives instantly.

Finale 3:

  • Bombs are dropped quicker.
  • Funnel is much faster.

Finale 4:

  • Wheatley skips his speeches in urge to kill you.
  • Cores are delivered quicker.
  • Last cutscene was remade to make it shorter and dumber.