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Releases: p2sr/Portal2SpeedrunMod

P2SM v1.8

17 Oct 01:12
26f46be
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This is release 1.8 of Speedrun Mod.

Changelog

  • Added Portal Runners Super Mario Odyssey mode
  • (Many) Chapter 1-4 elevators made elevators have non-solid tops
  • (sp_a1_wakeup) Wakeup door starts open and is non-solid
  • (sp_a1_wakeup) Give Betsrighter after Wakeup (not for Celeste)
  • (sp_a2_intro) Better spawn location on incinerator
  • (sp_a2_ricochet) Ending button now pulls in cube
  • (sp_a2_bridge_intro) Ending button now pulls in cube
  • (sp_a2_bts2) Delete Wheatley in Escape
  • (sp_a2_bts4) Turret Sabotage turret now explodes immediately
  • (sp_a2_bts4) Wheatley now gives you a massive lead on the final staircase to avoid stucking the player
  • (sp_a2_bts5) Neurotoxin Sabotage Door starts open and is non-solid
  • (sp_a3_end) Three Gels Ending events happens sooner to avoid player waiting for the pipe to come down
  • (sp_a4_tb_wall_button) Wall Button Cube defaults to grabbing farther now
  • (sp_a4_finale4) Finale 4 Core 3 comes out faster
  • (Many) Chapter 8 Elevators are always optimal to jump into now (trigger is bigger on the z axis)

P2SM v1.7

14 Apr 04:28
dac5f0d
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This is release 1.7 of Speedrun Mod.

Changelog

  • Add PortalRunner's Floor Is Lava as a mode
  • QoL changes to Reverse Mod
  • Fix Linux crash on latest game update
  • Try to turn off mat_fullbright in credits (no idea if this works)

P2SM v1.6

28 Jul 12:51
024b317
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This is release 1.6 of Speedrun Mod.

Changelog

  • Add PortalRunner's Reverse Mod as a mode
  • Make celeste_moonroom interface more intuitive
  • Delete brush entities impacting portal placement in Propulsion Catch
  • Fix portal2 search path on linux (#1)
  • Fix Container Ride being too dark

P2SM v1.5

19 Jun 18:14
55c5d0e
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The old releases are gone because we are silly and foolish but it doesn't matter
This should work great on both Linux and Windows