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worldsession.go
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worldsession.go
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package world
import (
"bufio"
"bytes"
"crypto/rand"
"errors"
"fmt"
"io"
"math/big"
"net"
"os"
"runtime/debug"
"time"
"github.com/paalgyula/summit/pkg/wow/protocol"
"github.com/rs/xid"
"github.com/rs/zerolog"
"github.com/rs/zerolog/log"
)
// ServerPacketHeaderSize size of the server's packet header in bytes.
// 2 bytes of length in big endian and 4bytes of opcode in little endian
// byte order.
const ServerPacketHeaderSize = 6
var ErrCannotReadHeader = errors.New("cannot read opcode")
type WorldSession struct {
ID string
n net.Conn
log zerolog.Logger
// Server side generated seed for authentication proofing
serverSeed []byte
// crypt *crypt.WowCrypt
// These is comes from the login (auth) server
AccountName string
SessionKey *big.Int
ws SessionManager
// External packet handler connection
// bs *babysocket.Server
socket *protocol.WoWSocket
}
func NewWorldSession(n net.Conn, ws SessionManager, handlers ...PacketHandler) *WorldSession {
wowsocket := protocol.NewWoWSocket(n)
//nolint:exhaustruct
gc := &WorldSession{
ID: xid.New().String(),
n: n,
log: log.With().
Caller().
Str("server", "world").
Str("addr", n.RemoteAddr().String()).
Logger(),
socket: wowsocket,
ws: ws,
}
// New server seed on connection
gc.serverSeed = make([]byte, 4)
_, _ = rand.Read(gc.serverSeed)
// Register opcode handlers from handlers.go
gc.RegisterHandlers(handlers...)
go gc.handleConnection()
ws.AddClient(gc)
return gc
}
func (gc *WorldSession) recover() {
a := recover()
if a == nil { // No recover needed
return
}
gc.log.Error().Interface("reason", a).Msgf("panic occurred, dropping client")
r := bufio.NewReader(bytes.NewBuffer(debug.Stack()))
for i := 0; i < 5; i++ {
_, _, _ = r.ReadLine()
}
stack, _ := io.ReadAll(r)
fmt.Fprintf(os.Stderr,
"unhandled client error: \n%s",
string(stack),
)
// Close connection
gc.Close()
}
func (gc *WorldSession) handleConnection() {
defer gc.recover() // Panic handler
time.Sleep(time.Millisecond * 500)
gc.log.Trace().Msg("sending auth challenge")
gc.sendAuthChallenge()
// Handle packets from the channel.
for pkt := range gc.socket.Packets() {
gc.Handle(pkt)
}
}
func (gc *WorldSession) Close() error {
gc.ws.Disconnected(gc, "closing GameClient")
return gc.n.Close() //nolint:wrapcheck
}