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Unity Virtual Reality - Volume 1 [Video]

This is the code repository for Unity Virtual Reality - Volume 1 [Video], published by Packt. It contains all the supporting project files necessary to work through the video course from start to finish.

About the Video Course

Virtual Reality gives users an immersive 3D gaming experience and Unity 5, along with its stunning 3D animation capabilities, is one of the best choices for game developers to create out-of-the-box Virtual Reality games for different platforms such as Google Cardboard, Oculus Rift, and Samsung Gear VR. This course takes a practical, project-based approach to teach you the basics of Virtual Reality development with the Unity 3D game engine. We walk through a series of hands-on projects, step-by-step tutorials, and in-depth discussions using Unity 5 and other free or open source software. While VR technology is rapidly advancing, we'll capture the basic principles and techniques that you can use to make your VR games and applications immersive and comfortable.

What You Will Learn

  • Create 3D scenes with Unity and Blender while learning about world space and scale
  • Build and run VR applications for consumer headsets including Google Cardboard
  • Build interactive environments with physics, gravity, animations, and lighting using the Unity engine
  • Experiment with various User Interface (UI) techniques that you can use in your VR applications
  • Gain introductory and advanced experience in Unity programming with the C# language

Instructions and Navigation

Assumed Knowledge

To fully benefit from the coverage included in this course, you will need:
If you are interested in virtual reality and want to learn how it works, or want to create your own VR experiences (whether you're a non-programmer and are unfamiliar with 3D computer graphics, or experienced in both but new to Virtual Reality), this course is for you. It is also great for people who are new to Unity but can adapt to the pace of the course. Game developers may already be familiar with the concepts in the book, reapplied to VR projects while exploring many other ideas specific to VR. Mobile, and 2D games; designers who already know how to use Unity will discover another dimension.

Technical Requirements

This course has the following software requirements:
Unity

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