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alien invasion.py
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alien invasion.py
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import pygame
from pygame.sprite import Group
from settings import Settings
from ship import Ship
import game_functions as gf
from alien import Alien
def run_game():
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# make a ship
ship = Ship(ai_settings, screen)
bullets = Group()
aliens = Group()
alien = Alien(ai_settings, screen)
gf.create_fleet(ai_settings, screen, aliens)
while True:
gf.check_events(ai_settings, screen, ship, bullets)
ship.update()
gf.update_bullets(bullets)
gf.update_screen(ai_settings, screen, ship, aliens, bullets)
bullets.update()
# Get rid of bullets that have disappeared.
for bullet in bullets.copy():
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
print(len(bullets))
run_game()