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ROM Buildfile.event
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ROM Buildfile.event
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#ifdef _FE8_
#include "EAstdlib.event"
#include "EA Standard Library/Backward Compatibility.txt"
#include "CustomDefinitions.event"
#include "Definitions/DefinitionsInstaller.event"
#define FreeSpace 0xefb2e0
ORG FreeSpace
//You shouldn't need to mess with this file much. If you're adding/removing content, go to the respective installers and add/remove content there. The less you mess with this file, the better.
//will be generated once textprocess has run
#include "Text/Install Text Data.event"
#include "Tables/Table Definitions.txt"
#include "Tables/Table Installer.event"
#include "Engine Hacks/Master Hack Installer.event"
#include "Map/Master Map Installer.event"
#include "Events/Chapter Events Installer.event"
#include "Graphics/Mugs/Mugs Installer.event"
//This file will not exist until you use Pal2EA to generate the file. Go check out the thread https://feuniverse.us/t/pal2ea-the-buildfile-palette-inserter/2646 . Alternatives exist but I found this was the easiest to start with.
//#include "Graphics/Palettes/Palette Installer.event"
#include "Graphics/Animation/Master Animation Installer.txt"
#include "Music/Music Installer.event"
#else
ERROR You are not assembling FE8 events!
#endif