/
frame.go
170 lines (139 loc) · 4.53 KB
/
frame.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
package runtime
import (
"git.golaxy.org/core/util/option"
"time"
)
// NewFrame 创建帧,在运行时初始化时可以设置帧,用于设置运行时帧更新方式,在逻辑运行过程中可以在运行时上下文中获取帧信息。
func NewFrame(settings ...option.Setting[FrameOptions]) Frame {
frame := &_FrameBehavior{}
frame.init(option.Make(With.Frame.Default(), settings...))
return frame
}
// Frame 帧,在运行时初始化时可以设置帧,用于设置运行时帧更新方式,在逻辑运行过程中可以在运行时上下文中获取帧信息
type Frame interface {
iFrame
// GetTargetFPS 获取目标FPS
GetTargetFPS() float32
// GetCurFPS 获取当前FPS
GetCurFPS() float32
// GetTotalFrames 获取运行帧数上限
GetTotalFrames() uint64
// GetCurFrames 获取当前帧数
GetCurFrames() uint64
// GetRunningBeginTime 获取运行开始时间
GetRunningBeginTime() time.Time
// GetRunningElapseTime 获取运行持续时间
GetRunningElapseTime() time.Duration
// GetLoopBeginTime 获取当前帧循环开始时间(包含异步调用)
GetLoopBeginTime() time.Time
// GetLastLoopElapseTime 获取上一帧循环耗时(包含异步调用)
GetLastLoopElapseTime() time.Duration
// GetUpdateBeginTime 获取当前帧更新开始时间
GetUpdateBeginTime() time.Time
// GetLastUpdateElapseTime 获取上一次帧更新耗时
GetLastUpdateElapseTime() time.Duration
}
type iFrame interface {
setCurFrames(v uint64)
runningBegin()
runningEnd()
loopBegin()
loopEnd()
updateBegin()
updateEnd()
}
type _FrameBehavior struct {
options FrameOptions
curFPS float32
curFrames uint64
runningBeginTime time.Time
runningElapseTime time.Duration
loopBeginTime time.Time
lastLoopElapseTime time.Duration
updateBeginTime time.Time
lastUpdateElapseTime time.Duration
statFPSBeginTime time.Time
statFPSFrames uint64
}
// GetTargetFPS 获取目标FPS
func (frame *_FrameBehavior) GetTargetFPS() float32 {
return frame.options.TargetFPS
}
// GetCurFPS 获取当前FPS
func (frame *_FrameBehavior) GetCurFPS() float32 {
return frame.curFPS
}
// GetTotalFrames 获取运行帧数上限
func (frame *_FrameBehavior) GetTotalFrames() uint64 {
return frame.options.TotalFrames
}
// GetCurFrames 获取当前帧数
func (frame *_FrameBehavior) GetCurFrames() uint64 {
return frame.curFrames
}
// GetRunningBeginTime 获取运行开始时间
func (frame *_FrameBehavior) GetRunningBeginTime() time.Time {
return frame.runningBeginTime
}
// GetRunningElapseTime 获取运行持续时间
func (frame *_FrameBehavior) GetRunningElapseTime() time.Duration {
return frame.runningElapseTime
}
// GetLoopBeginTime 获取当前帧循环开始时间(包含异步调用)
func (frame *_FrameBehavior) GetLoopBeginTime() time.Time {
return frame.loopBeginTime
}
// GetLastLoopElapseTime 获取上一帧循环耗时(包含异步调用)
func (frame *_FrameBehavior) GetLastLoopElapseTime() time.Duration {
return frame.lastLoopElapseTime
}
// GetUpdateBeginTime 获取当前帧更新开始时间
func (frame *_FrameBehavior) GetUpdateBeginTime() time.Time {
return frame.updateBeginTime
}
// GetLastUpdateElapseTime 获取上一次帧更新耗时
func (frame *_FrameBehavior) GetLastUpdateElapseTime() time.Duration {
return frame.lastUpdateElapseTime
}
func (frame *_FrameBehavior) init(opts FrameOptions) {
frame.options = opts
}
func (frame *_FrameBehavior) setCurFrames(v uint64) {
frame.curFrames = v
}
func (frame *_FrameBehavior) runningBegin() {
now := time.Now()
frame.curFPS = 0
frame.curFrames = 0
frame.statFPSBeginTime = now
frame.statFPSFrames = 0
frame.runningBeginTime = now
frame.runningElapseTime = 0
frame.loopBeginTime = now
frame.lastLoopElapseTime = 0
frame.updateBeginTime = now
frame.lastUpdateElapseTime = 0
}
func (frame *_FrameBehavior) runningEnd() {
}
func (frame *_FrameBehavior) loopBegin() {
now := time.Now()
frame.loopBeginTime = now
statInterval := now.Sub(frame.statFPSBeginTime).Seconds()
if statInterval >= 1 {
frame.curFPS = float32(float64(frame.statFPSFrames) / statInterval)
frame.statFPSBeginTime = now
frame.statFPSFrames = 0
}
}
func (frame *_FrameBehavior) loopEnd() {
frame.lastLoopElapseTime = time.Now().Sub(frame.loopBeginTime)
frame.runningElapseTime += frame.lastLoopElapseTime
frame.statFPSFrames++
}
func (frame *_FrameBehavior) updateBegin() {
frame.updateBeginTime = time.Now()
}
func (frame *_FrameBehavior) updateEnd() {
frame.lastUpdateElapseTime = time.Now().Sub(frame.updateBeginTime)
}