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Stolen code #61

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christopherredden opened this issue Aug 11, 2015 · 10 comments
Closed

Stolen code #61

christopherredden opened this issue Aug 11, 2015 · 10 comments

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@christopherredden
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I wrote uLua, and you use stolen code. I have proof, and if you don't remove this project I will use legal means to have it removed.

When you purchased uLua it did not give permission for you to reuse code owned by me and PNG for your own releases. This is your only warning.

@pangweiwei
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What's funny, Do you make sure the guy stolen your code is me not CstoLua( https://github.com/topameng/CsToLua/tree/master/tolua/Assets/uLua )?

From first version of slua, there are nothing codes belong to ulua, I only used luadll.cs that came from open source originally and it's only api declaration not include any functional code.

And slua is generating code solution, ulua is reflector solution, what's a big difference between them?

btw, I think you should warn this site (www.ulua.org), It's completely fake one.

@christopherredden
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The binaries you use contain copyright code, I will issue DMCA takedowns here and on the Unity asset store. It's your last chance.

@Playermet
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What exactly binaries do you mean?

@pangweiwei
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You can do any thing if you like.
Slua not include any code or binary it belong to ulua, thanks.

You can point out any binaries that you so-called "copyright code".

It's shamed thing that ulua contain much open source codes you used to commerce.

@christopherredden
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1c959a4

Such as this, copyright Polynation Games, Christopher Redden (me). Pretend all you like, the fact you're lying reinforces my need to send a DMCA. GitHub retains this history as well.

@christopherredden
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uLua used open source code according to their license and retained their rights in the headers PER license requirements, you are violating my license and effort porting it to Mono, iOS, Android and so on.

@Playermet
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1c959a4
Source that you specify completely rewritten. Also, ~40% of original code MIT-licensed.
MonoLuaInterface

@pangweiwei
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The code you pointed
out came
from luamonointerface, not yours, thanks. And, I not use your code at all, I have rewritten and had been discarded now.
https://github.com/pangweiwei/slua/blob/master/Assets/slua_src/slua.c

I made a mistake to keep wrong copyright comment for luamonointerface, but not yours.

@christopherredden
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Except all the code I wrote to fix luamonointerface on iOS, Android and Unity integrated is not in the original luamonointerface, but is in sLua and sLua's history. This is where I've got you buddy, because that work is mine and mine alone, and you stole it. Such as fixing up the calling conventions and so forth, which you take for granted and assume I just somehow repackaged it. But we can compare luamonointerface, my work and the work you lifted off me and see plenty of difference.

The fact you even have my code and copyright here distributed is a violation to agreements you made when you purchased uLua off the Unity Asset Store.

@pangweiwei
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original code of Lua mONO interface had fix calling conversion, you can see history of luamonointerface, but I had remove that code long ago and fixed it in my way.

It's my last time to reply this issue, I don't think that code you have copyright, it just copy from another opensource project, you know and I know, in fact, you not care about protecting your rights, you are just against me for some reason, so, it's over.

Repository owner locked and limited conversation to collaborators Aug 14, 2015
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3 participants