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It's synchronisation issue related to a render target not transitioning to a layout correctly. It's a known issue so I am looking at this once in a while. Thanks for letting me know.
Using RTX3060M
getting this on the master branch
Vulkan: Validation Error: [ SYNC-HAZARD-READ_AFTER_WRITE ] Object 0: handle = 0xe150c50000000097, name = rt_ssr, type = VK_OBJECT_TYPE_IMAGE_VIEW; | MessageID = 0x4cb75b2d | vkCmdDrawIndexed: Hazard READ_AFTER_WRITE for VkImageView 0xe150c50000000097[rt_ssr], in VkCommandBuffer 0x1c57e2a8d70[cmd_list], and VkPipeline 0x1faae500000001ca[Pass_Light_ImageBased_Opaque], VkDescriptorSet 0x3d7c1e0000000254[CS:null-VS:ImGui.hlsl-PS:ImGui.hlsl], type: VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, imageLayout: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, binding #231, index 0. Access info (usage: SYNC_FRAGMENT_SHADER_SHADER_STORAGE_READ, prior_usage: SYNC_COMPUTE_SHADER_SHADER_STORAGE_WRITE, write_barriers: 0, command: vkCmdDispatch, seq_no: 27, reset_no: 2887).
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