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Linux port questions #63
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Hi! You are more than welcome to.
FYI: Vulkan is not very stable yet as I am adding some finishing touches, but it works. |
Cool! I'll start by fixing some minor issues with the project generator (some scripts not having the correct permissions, etc) and sending a pull request. And when I have more time I can start to implement audio using SDL instead. From that point on there should not be any difficulties (fingers crossed). |
Sounds good, don't worry about the time or even doing it at all, just have some fun. If we can get it to generate a project on Linux, even if it doesn't compile, it's still a great step, we could merge it into the repository. I'm closing this issue, feel free to join our Discord server if you need to talk about anything else. |
Hi! Want to try to port the engine to Linux but I have several questions:
How do shaders get compiled into spirv? Does the engine use dxcompiler? If that's the case linux builds should use a different approach.
Using a different sound library would be a pain to implement? As far as I've seen FMod is a proprietary library so having it working on Linux reliably can be a pain in the but.
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