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Linux port questions #63

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IkerGalardi opened this issue Jun 15, 2022 · 3 comments
Closed

Linux port questions #63

IkerGalardi opened this issue Jun 15, 2022 · 3 comments

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@IkerGalardi
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Hi! Want to try to port the engine to Linux but I have several questions:

  • How do shaders get compiled into spirv? Does the engine use dxcompiler? If that's the case linux builds should use a different approach.

  • Using a different sound library would be a pain to implement? As far as I've seen FMod is a proprietary library so having it working on Linux reliably can be a pain in the but.

@PanosK92
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PanosK92 commented Jun 15, 2022

Hi!

You are more than welcome to.

  • The engine uses DirectXShaderCompiler. My understanding is that you can also use it on Linux, right?
  • I am using SDL for input and windows, I think it also has audio support, so we could use that and remove FMod.

FYI: Vulkan is not very stable yet as I am adding some finishing touches, but it works.

@IkerGalardi
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Cool! I'll start by fixing some minor issues with the project generator (some scripts not having the correct permissions, etc) and sending a pull request. And when I have more time I can start to implement audio using SDL instead. From that point on there should not be any difficulties (fingers crossed).

@PanosK92
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Sounds good, don't worry about the time or even doing it at all, just have some fun. If we can get it to generate a project on Linux, even if it doesn't compile, it's still a great step, we could merge it into the repository.

I'm closing this issue, feel free to join our Discord server if you need to talk about anything else.

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