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Currently, the player's jump is being adjusted by removing Y speed from the player, which may result in not-so-smooth jumps.
Another option is to change the jump height by using set_physics_override, which works, but the values are set after the player jumped, which is not what we want.
Context
Having smoother jumps will make it a better experience for the user and more realistic as well, which is something that should be done ASAP.
Possible implementation
No response
Additional information
No response
Code of Conduct
I agree to follow this project's Code of Conduct
The text was updated successfully, but these errors were encountered:
Detailed description
Currently, the player's jump is being adjusted by removing Y speed from the player, which may result in not-so-smooth jumps.
Another option is to change the jump height by using
set_physics_override
, which works, but the values are set after the player jumped, which is not what we want.Context
Having smoother jumps will make it a better experience for the user and more realistic as well, which is something that should be done ASAP.
Possible implementation
No response
Additional information
No response
Code of Conduct
The text was updated successfully, but these errors were encountered: