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Can't construct floorbots #52
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Farmbots have not been constructable because of their behavior--if I recall correctly they either would not move at all, or their behavior caused runtimes. Either case, thanks for the info! I'll pass it along. |
Found another bot bug (though maybe there was a virus going around? I don't think so). |
They inject spaceacilin if someone has a disease that's in the database, which is able to cure stage 1 viruses. That should work properly. |
Well it doesn't |
I tested it locally, and it does. You'll have to provide me with more information than that to get it fixed. Fixing the floorbot issue now. EDIT: Fixed. |
When on the live server I make a medbot, they will go up to wounded people and go like they're going to inject them, but never actually make the injection animation nor inject them with anything. The only way I can fix this is to disable treating of viral infections. Pretty sure over the multiple rounds I've tried, the victims weren't infected. Not sure why its working on your local test server. |
I'll give it another try in a few hours. |
Yeah I just tried it a few rounds ago. All I did was make a named medbot, drag it around till I found someone hurt, it went up to them talking like it needed to help them, then immediately acted like it injected them when it didn't. I had to unlock it and disable treating of viral infections to get them to heal the person. |
Fixed. |
The step where you put floor tiles onto an empty toolbox doesn't work; it just tells you that you need 10 tiles, then takes 10 tiles away from you. Even if you had 10 or 20 or whatever.
Farmbots are also not constructable, and haven't been for months.
https://github.com/ParadiseSS13/Paradise/blob/master/code/game/machinery/bots/farmbot.dm
I think it might be because line 536,
if ((!istype(S, /obj/item/robot_parts/l_arm)) && (!istype(S, /obj/item/robot_parts/r_arm)))
that should be OR and not &&. The statement is asking for both a right and left arm at the same time.
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