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Multiple Encodings for Sources Garble Localization #2

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parkerokonek opened this issue Jul 29, 2020 · 1 comment · Fixed by #11
Closed

Multiple Encodings for Sources Garble Localization #2

parkerokonek opened this issue Jul 29, 2020 · 1 comment · Fixed by #11
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@parkerokonek
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In Ck2, text files for mods are expected to be in Windows-1252 encoding, certain mods or base game files (on Linux or MacOS) may be encoded in UTF-8. In the base game and with unmerged mods this poses no issue, but all mods need to be transliterated into a standard encoding (UTF-8) for doing file comparisons before being exported into the preferred encoding for each game.

@parkerokonek parkerokonek added the bug Something isn't working label Jul 29, 2020
@parkerokonek parkerokonek self-assigned this Jul 29, 2020
@parkerokonek
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Current set up causes localization text with extended characters to be rendered improperly.

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