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Ender suggestion on summon energy #3

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guerro323 opened this issue Jan 7, 2020 · 0 comments
Open

Ender suggestion on summon energy #3

guerro323 opened this issue Jan 7, 2020 · 0 comments
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enhancement New feature or request game-gameplay About the game gameplay

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@guerro323
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From original post in #p4tlb-development channel

I mean, you can change it if you want, my point is, that if you want it to be more difficult, then instead of making the command different, you should just add a higher amount of commands required to fill the gauge. Mostly since I feel like altering the command, and with that throwing people off, wouldn't change anything for new players, or just people who didn't have the muscle memory for the command until then. The larger gauge cap however, would make it harder for everyone to spam sutras and/or miracles. At the same time, if this is not what you wanted to accomplish by changing this, and instead your goal was to make it more consistent, then I think you should stick to the one-and-a-half beat for both don :don~3: commands, as it wouldn't throw people off, at the same time making the command consistent on only registering the miracle command when you issue the beat in the set timespan (not in a broad range of one beat to two beats)

@guerro323 guerro323 added enhancement New feature or request game-gameplay About the game gameplay labels Jan 7, 2020
@guerro323 guerro323 self-assigned this Jan 7, 2020
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enhancement New feature or request game-gameplay About the game gameplay
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