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uv-mapping of a custom head model #29
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I'm really not sure what you're doing and trying to do, sorry! |
It looks like your uv coordinates might be wrong. You should verify that it works in MeshLab or Blender first. Also the texturing support in eos is quite basic so there might be some issues if your uv coordinates contain the same vertex mapped to multiple triangles on the uv-map. |
Thanks for replying. I tested that in 3DMax and It works good. But the uv coordinates are 6188 and the vertices are 5850, they are not equal. That is could be the problem, am I right? |
Ok, good.
Yes, exactly. eos currently only supports simple texturing where both numbers are the same. |
Many thanks for replying and for help. |
@CodingGou Sorry, I am deleting your comment here, as it is completely unrelated to this issue. The documentation and GitHub readme are there to tell you how you can start using the eos library. |
Hi
I am using full head model. So I do not need to use the extracted texture from the video frame. When I passed the texture image to create_mipmapped_texture function I got a distorted texture, could explain to me how can I solve this problem? Do I use the correct function?
The result that I got is showed in the figure.
Regards
![fig](https://user-images.githubusercontent.com/20519118/28883985-287e8c6e-77a8-11e7-99e7-b5cc5178072d.jpg)
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