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OG.php
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OG.php
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<?php
declare(strict_types=1);
namespace OG;
require_once 'BattleEngine.php';
use BattleEngine\UnitAttributes;
class OG
{
public const SMALL_CARGO = 0;
public const LARGE_CARGO = 1;
public const LIGHT_FIGHTER = 2;
public const HEAVY_FIGHTER = 3;
public const CRUISER = 4;
public const BATTLESHIP = 5;
public const COLONY_SHIP = 6;
public const RECYCLER = 7;
public const ESPIONAGE_PROBE = 8;
public const BOMBER = 9;
public const SOLAR_SATELLITE = 10;
public const DESTROYER = 11;
public const DEATH_STAR = 12;
public const BATTLECRUISER = 13;
public const ROCKET_LAUNCHER = 14;
public const LIGHT_LASER = 15;
public const HEAVY_LASER = 16;
public const GAUSS_CANNON = 17;
public const ION_CANNON = 18;
public const PLASMA_TURRET = 19;
public const SMALL_SHIELD_DOME = 20;
public const LARGE_SHIELD_DOME = 21;
public static $unitsAttributes;
public static $names = [
self::SMALL_CARGO => 'Small Cargo',
self::LARGE_CARGO => 'Large Cargo',
self::LIGHT_FIGHTER => 'Light Fighter',
self::HEAVY_FIGHTER => 'Heavy Fighter',
self::CRUISER => 'Cruiser',
self::BATTLESHIP => 'Battleship',
self::COLONY_SHIP => 'Colony Ship',
self::RECYCLER => 'Recycler',
self::ESPIONAGE_PROBE => 'Espionage Probe',
self::BOMBER => 'Bomber',
self::SOLAR_SATELLITE => 'Solar Satellite',
self::DESTROYER => 'Destroyer',
self::DEATH_STAR => 'Death Star',
self::BATTLECRUISER => 'Battlecruiser',
self::ROCKET_LAUNCHER => 'Rocket Launcher',
self::LIGHT_LASER => 'Light Laser',
self::HEAVY_LASER => 'Heavy Laser',
self::GAUSS_CANNON => 'Gauss Cannon',
self::ION_CANNON => 'Ion Cannon',
self::PLASMA_TURRET => 'Plasma Turret',
self::SMALL_SHIELD_DOME => 'Small Shield Dome',
self::LARGE_SHIELD_DOME => 'Large Shield Dome',
];
}
OG::$unitsAttributes = [
OG::SMALL_CARGO => new UnitAttributes(
5.0,
10.0,
4000.0,
[
OG::ESPIONAGE_PROBE => 5,
OG::SOLAR_SATELLITE => 5,
],
),
OG::LARGE_CARGO => new UnitAttributes(
5.0,
25.0,
12000.0,
[
OG::ESPIONAGE_PROBE => 5,
OG::SOLAR_SATELLITE => 5,
],
),
OG::LIGHT_FIGHTER => new UnitAttributes(
50.0,
10.0,
4000.0,
[
OG::ESPIONAGE_PROBE => 5,
OG::SOLAR_SATELLITE => 5,
],
),
OG::HEAVY_FIGHTER => new UnitAttributes(
150.0,
25.0,
10000.0,
[
OG::SMALL_CARGO => 3,
OG::ESPIONAGE_PROBE => 5,
OG::SOLAR_SATELLITE => 5,
],
),
OG::CRUISER => new UnitAttributes(
400.0,
50.0,
27000.0,
[
OG::LIGHT_FIGHTER => 6,
OG::ESPIONAGE_PROBE => 5,
OG::SOLAR_SATELLITE => 5,
OG::ROCKET_LAUNCHER => 10,
],
),
OG::BATTLESHIP => new UnitAttributes(
1000.0,
200.0,
60000.0,
[
OG::ESPIONAGE_PROBE => 5,
OG::SOLAR_SATELLITE => 5,
],
),
OG::COLONY_SHIP => new UnitAttributes(
50.0,
100.0,
30000.0,
[
OG::ESPIONAGE_PROBE => 5,
OG::SOLAR_SATELLITE => 5,
],
),
OG::RECYCLER => new UnitAttributes(
1.0,
10.0,
16000.0,
[
OG::ESPIONAGE_PROBE => 5,
OG::SOLAR_SATELLITE => 5,
],
),
OG::ESPIONAGE_PROBE => new UnitAttributes(
0.01,
0.01,
1000.0,
[],
),
OG::BOMBER => new UnitAttributes(
1000.0,
500.0,
75000.0,
[
OG::ESPIONAGE_PROBE => 5,
OG::SOLAR_SATELLITE => 5,
OG::ROCKET_LAUNCHER => 20,
OG::LIGHT_LASER => 20,
OG::HEAVY_LASER => 10,
OG::GAUSS_CANNON => 5,
OG::ION_CANNON => 10,
OG::PLASMA_TURRET => 5,
],
),
OG::SOLAR_SATELLITE => new UnitAttributes(
1.0,
1.0,
2000.0,
[],
),
OG::DESTROYER => new UnitAttributes(
2000.0,
500.0,
110000.0,
[
OG::ESPIONAGE_PROBE => 5,
OG::SOLAR_SATELLITE => 5,
OG::BATTLECRUISER => 2,
OG::LIGHT_LASER => 10,
],
),
OG::DEATH_STAR => new UnitAttributes(
200000.0,
50000.0,
9000000.0,
[
OG::SMALL_CARGO => 250,
OG::LARGE_CARGO => 250,
OG::LIGHT_FIGHTER => 200,
OG::HEAVY_FIGHTER => 100,
OG::CRUISER => 33,
OG::BATTLESHIP => 30,
OG::COLONY_SHIP => 250,
OG::RECYCLER => 250,
OG::ESPIONAGE_PROBE => 1250,
OG::BOMBER => 25,
OG::SOLAR_SATELLITE => 1250,
OG::DESTROYER => 5,
OG::BATTLECRUISER => 15,
OG::ROCKET_LAUNCHER => 200,
OG::LIGHT_LASER => 200,
OG::HEAVY_LASER => 100,
OG::GAUSS_CANNON => 50,
OG::ION_CANNON => 100,
],
),
OG::BATTLECRUISER => new UnitAttributes(
700.0,
400.0,
70000.0,
[
OG::SMALL_CARGO => 3,
OG::LARGE_CARGO => 3,
OG::HEAVY_FIGHTER => 4,
OG::CRUISER => 4,
OG::BATTLESHIP => 7,
OG::ESPIONAGE_PROBE => 5,
OG::SOLAR_SATELLITE => 5,
],
),
OG::ROCKET_LAUNCHER => new UnitAttributes(
80.0,
20.0,
2000.0,
[],
),
OG::LIGHT_LASER => new UnitAttributes(
100.0,
25.0,
2000.0,
[],
),
OG::HEAVY_LASER => new UnitAttributes(
250.0,
100.0,
8000.0,
[],
),
OG::GAUSS_CANNON => new UnitAttributes(
1100.0,
200.0,
35000.0,
[],
),
OG::ION_CANNON => new UnitAttributes(
150.0,
500.0,
8000.0,
[],
),
OG::PLASMA_TURRET => new UnitAttributes(
3000.0,
300.0,
100000.0,
[],
),
OG::SMALL_SHIELD_DOME => new UnitAttributes(
1.0,
2000.0,
20000.0,
[],
),
OG::LARGE_SHIELD_DOME => new UnitAttributes(
1.0,
10000.0,
100000.0,
[],
),
];