These are some of the various Games that I have had the privilege of working on while a student at DigiPen:
3rd Person Shooter with Time Manipulation. Interdisciplinary team of 6 programmers and 13 designers and artists. Unreal Engine 4.
- Build Master - managed continuous integration pipeline and build process
- Implemented ability for enemies and objects to revive from death when time is rewinded
- Tech Lead - ran stand-ups, onboarded new members, coordinated implementation of work outlined by designers and artists
2D Stealth/Puzzle. Interdisciplinary team of 5 programmers and 5 designers and artists. Custom Engine in C++.
- Tech Lead - guided implementation of game engine architecture
- Programmer - Implemented reflection based serialization solution to make game data-driven
Top-down space shooter. Team of 5 programmers. Custom Engine built in C.
- LOL, To be honest I don't recall what exactly I contributed and what others did, so I don't want to claim work here that isn't mine.
- What I do remember is working very hard, having lots of fun doing it, and learning how to use C code effectively.