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AcademicGameProjects.md

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These are some of the various Games that I have had the privilege of working on while a student at DigiPen:

[2021-2023] Divergence:

Pre-Alpha Trailer on YouTube:

Divergence Trailer

Summary:

3rd Person Shooter with Time Manipulation. Interdisciplinary team of 6 programmers and 13 designers and artists. Unreal Engine 4.

My Contributions:

  • Build Master - managed continuous integration pipeline and build process
  • Implemented ability for enemies and objects to revive from death when time is rewinded
  • Tech Lead - ran stand-ups, onboarded new members, coordinated implementation of work outlined by designers and artists

[2020-2021] F.M.R.L.:

Demo on YouTube:

F.M.R.L. Demo

Summary:

2D Stealth/Puzzle. Interdisciplinary team of 5 programmers and 5 designers and artists. Custom Engine in C++.

My Contributions:

  • Tech Lead - guided implementation of game engine architecture
  • Programmer - Implemented reflection based serialization solution to make game data-driven

[2019-2020] Solaria:

Demo on YouTube:

Solaria Demo

Summary:

Top-down space shooter. Team of 5 programmers. Custom Engine built in C.

My Contributions:

  • LOL, To be honest I don't recall what exactly I contributed and what others did, so I don't want to claim work here that isn't mine.
  • What I do remember is working very hard, having lots of fun doing it, and learning how to use C code effectively.