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decodeLFFrm.cpp
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decodeLFFrm.cpp
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// decodeLFFrm.cpp : implementation of the CChildFrame class
//
#include "stdafx.h"
#include "decoder.h"
#include "decodeLFFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDecodeLFFrm
IMPLEMENT_DYNCREATE(CDecodeLFFrm, CMDIChildWnd)
BEGIN_MESSAGE_MAP(CDecodeLFFrm, CMDIChildWnd)
//{{AFX_MSG_MAP(CDecodeLFFrm)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDecodeLFFrm construction/destruction
CDecodeLFFrm::CDecodeLFFrm()
{
// TODO: add member initialization code here
}
CDecodeLFFrm::~CDecodeLFFrm()
{
}
BOOL CDecodeLFFrm::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
if( !CMDIChildWnd::PreCreateWindow(cs) )
return FALSE;
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CDecodeLFFrm diagnostics
#ifdef _DEBUG
void CDecodeLFFrm::AssertValid() const
{
CMDIChildWnd::AssertValid();
}
void CDecodeLFFrm::Dump(CDumpContext& dc) const
{
CMDIChildWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CDecodeLFFrm message handlers