/
player.cpp
68 lines (59 loc) · 1.16 KB
/
player.cpp
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#include "player.h"
#include "pie.h"
#include "enemy.h"
#include <QDebug>
void Player::keyPressEvent(QKeyEvent *event)
{
if (event->key() == Qt::Key_Left)
{
if(pos().x()>0)
{
setPos(x()-10, y());
}
}
else if (event->key() == Qt::Key_Right)
{
if(pos().x()<1014-this->boundingRect().width())
{
setPos(x()+10, y());
}
}
else if (event->key() == Qt::Key_Up)
{
setPos(x(), y()-10);
}
else if (event->key() == Qt::Key_Down)
{
setPos(x(), y()+10);
}
}
void Player::spawn()
{
Pie *pie = new Pie();
scene()->addItem(pie);
}
void Player::spawnEnemy()
{
Enemy *fish = new Enemy();
scene()->addItem(fish);
//qDebug() << "Fish added!";
}
void Player::spawnAnvil()
{
Enemy *anvil = new Enemy(1);
scene()->addItem(anvil);
//qDebug() << "Fish added!";
}
void Player::timeDown(int * time, QGraphicsTextItem * display)
{
*time--; // decrement counter
scene()->removeItem(display);
scene()->addItem(display);
if (time==0) // countdown has finished
{
// timeout
}
else // re-start counter
{
}
}