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day19.kt
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day19.kt
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package day19
import assertEquals
import benchmark
import readInputLines
import kotlin.math.ceil
import kotlin.math.max
fun main() {
val day = "19"
val demoInputLines = readInputLines("day$day-demo")
assertEquals(solvePart1(demoInputLines), 33)
println("part 1 solution succeeded for demo input")
val inputLines = readInputLines("day$day")
benchmark { solvePart1(inputLines).also { println("Solution part one: $it") } }
benchmark { solvePart2(inputLines).also { println("Solution part two: $it") } }
}
data class ConstructionCost(
val oreCost: Int = 0,
val clayCost: Int = 0,
val obsidianCost: Int = 0
)
data class Inventory(
val ore: Int = 0,
val clay: Int = 0,
val obsidian: Int = 0,
val totalGeode: Int = 0,
val oreRobots: Int = 1,
val clayRobots: Int = 0,
val obsidianRobots: Int = 0,
)
data class SimulationState(
val inventory: Inventory,
val remainingTime: Int = 24
)
data class Blueprint(
val id: Int,
val oreRobotCost: ConstructionCost,
val clayRobotCost: ConstructionCost,
val obsidianRobotCost: ConstructionCost,
val geodeRobotCost: ConstructionCost
)
private fun solvePart1(input: List<String>): Int {
val blueprints = input.map { parseBlueprint(it) }
return blueprints.sumOf { it.id * maxGeodeProductionForBlueprint(it, 24) }
}
private fun solvePart2(input: List<String>): Int {
return input.map { parseBlueprint(it) }
.take(3)
.map { maxGeodeProductionForBlueprint(it, 32) }
.reduce { a, b -> a * b }
}
fun maxGeodeProductionForBlueprint(blueprint: Blueprint, remainingTime: Int): Int {
val queue = ArrayDeque(listOf(SimulationState(inventory = Inventory(), remainingTime = remainingTime)))
var maxGeodes = 0
while (queue.isNotEmpty()) {
val currentState = queue.removeFirst()
// if we have only one time unit left building anything does not make any sense
if (currentState.remainingTime <= 1) continue
// branch to build all four robot types (if it makes sense) and push to stack
buildOreRobot(blueprint, currentState)
?.also { queue.addLast(it); if (it.inventory.totalGeode > maxGeodes) maxGeodes = it.inventory.totalGeode }
buildClayRobot(blueprint, currentState)
?.also { queue.addLast(it); if (it.inventory.totalGeode > maxGeodes) maxGeodes = it.inventory.totalGeode }
buildObsidianRobot(blueprint, currentState)
?.also { queue.addLast(it); if (it.inventory.totalGeode > maxGeodes) maxGeodes = it.inventory.totalGeode }
buildGeodeRobot(blueprint, currentState)
?.also { queue.addLast(it); if (it.inventory.totalGeode > maxGeodes) maxGeodes = it.inventory.totalGeode }
}
println("max geode prod for blueprint ${blueprint.id} is $maxGeodes")
return maxGeodes
}
fun buildOreRobot(blueprint: Blueprint, simulationState: SimulationState): SimulationState? {
val timeUnitsToSkip = if (simulationState.inventory.ore >= blueprint.oreRobotCost.oreCost) 1
else {
ceil((blueprint.oreRobotCost.oreCost - simulationState.inventory.ore).toDouble() / simulationState.inventory.oreRobots).toInt() + 1
}
val newRemainingTime = simulationState.remainingTime - timeUnitsToSkip
// should we produce another ore robot? if it brings us more ore in the future than we currently have
if (newRemainingTime <= 5 || newRemainingTime <= blueprint.oreRobotCost.oreCost
|| simulationState.inventory.oreRobots >= maxOf(
blueprint.clayRobotCost.oreCost,
blueprint.obsidianRobotCost.oreCost,
blueprint.geodeRobotCost.oreCost
)
) return null
return SimulationState(
inventory = simulationState.inventory.copy(
ore = simulationState.inventory.ore + (timeUnitsToSkip * simulationState.inventory.oreRobots) - blueprint.oreRobotCost.oreCost,
clay = simulationState.inventory.clay + timeUnitsToSkip * simulationState.inventory.clayRobots,
obsidian = simulationState.inventory.obsidian + timeUnitsToSkip * simulationState.inventory.obsidianRobots,
oreRobots = simulationState.inventory.oreRobots + 1
),
remainingTime = newRemainingTime
)
}
fun buildClayRobot(blueprint: Blueprint, simulationState: SimulationState): SimulationState? {
val timeUnitsToSkip = if (simulationState.inventory.ore >= blueprint.clayRobotCost.oreCost) 1
else {
ceil((blueprint.clayRobotCost.oreCost - simulationState.inventory.ore).toDouble() / simulationState.inventory.oreRobots).toInt() + 1
}
val newRemainingTime = simulationState.remainingTime - timeUnitsToSkip
// should we produce another clay robot?
if (newRemainingTime <= 4 || simulationState.inventory.clayRobots >= maxOf(
blueprint.obsidianRobotCost.clayCost,
blueprint.geodeRobotCost.clayCost
)
) return null
return SimulationState(
inventory = simulationState.inventory.copy(
ore = simulationState.inventory.ore + (timeUnitsToSkip * simulationState.inventory.oreRobots) - blueprint.clayRobotCost.oreCost,
clay = simulationState.inventory.clay + timeUnitsToSkip * simulationState.inventory.clayRobots,
obsidian = simulationState.inventory.obsidian + timeUnitsToSkip * simulationState.inventory.obsidianRobots,
clayRobots = simulationState.inventory.clayRobots + 1
),
remainingTime = newRemainingTime
)
}
fun buildObsidianRobot(blueprint: Blueprint, simulationState: SimulationState): SimulationState? {
if (simulationState.inventory.clayRobots == 0) return null
val timeUnitsToSkip =
if (simulationState.inventory.ore >= blueprint.obsidianRobotCost.oreCost && simulationState.inventory.clay >= blueprint.obsidianRobotCost.clayCost) 1
else {
val timeToWaitForOre =
ceil((blueprint.obsidianRobotCost.oreCost - simulationState.inventory.ore).toDouble() / simulationState.inventory.oreRobots).toInt()
val timeToWaitForClay =
ceil((blueprint.obsidianRobotCost.clayCost - simulationState.inventory.clay).toDouble() / simulationState.inventory.clayRobots).toInt()
max(timeToWaitForOre, timeToWaitForClay) + 1
}
val newRemainingTime = simulationState.remainingTime - timeUnitsToSkip
if (newRemainingTime <= 2 || simulationState.inventory.obsidianRobots >= blueprint.geodeRobotCost.obsidianCost) return null
return SimulationState(
inventory = simulationState.inventory.copy(
ore = simulationState.inventory.ore + (timeUnitsToSkip * simulationState.inventory.oreRobots) - blueprint.obsidianRobotCost.oreCost,
clay = simulationState.inventory.clay + (timeUnitsToSkip * simulationState.inventory.clayRobots) - blueprint.obsidianRobotCost.clayCost,
obsidian = simulationState.inventory.obsidian + (timeUnitsToSkip * simulationState.inventory.obsidianRobots),
obsidianRobots = simulationState.inventory.obsidianRobots + 1
),
remainingTime = newRemainingTime
)
}
fun buildGeodeRobot(blueprint: Blueprint, simulationState: SimulationState): SimulationState? {
if (simulationState.inventory.obsidianRobots == 0) return null
val timeUnitsToSkip =
if (simulationState.inventory.ore >= blueprint.geodeRobotCost.oreCost && simulationState.inventory.obsidian >= blueprint.geodeRobotCost.obsidianCost) 1
else {
val timeToWaitForOre =
ceil((blueprint.geodeRobotCost.oreCost - simulationState.inventory.ore).toDouble() / simulationState.inventory.oreRobots).toInt()
val timeToWaitForObsidian =
ceil((blueprint.geodeRobotCost.obsidianCost - simulationState.inventory.obsidian).toDouble() / simulationState.inventory.obsidianRobots).toInt()
max(timeToWaitForOre, timeToWaitForObsidian) + 1
}
val newRemainingTime = simulationState.remainingTime - timeUnitsToSkip
if (newRemainingTime <= 0) return null
return SimulationState(
inventory = simulationState.inventory.copy(
ore = simulationState.inventory.ore + (timeUnitsToSkip * simulationState.inventory.oreRobots) - blueprint.geodeRobotCost.oreCost,
clay = simulationState.inventory.clay + (timeUnitsToSkip * simulationState.inventory.clayRobots),
obsidian = simulationState.inventory.obsidian + (timeUnitsToSkip * simulationState.inventory.obsidianRobots) - blueprint.geodeRobotCost.obsidianCost,
totalGeode = simulationState.inventory.totalGeode + newRemainingTime
),
remainingTime = newRemainingTime
)
}
fun parseBlueprint(line: String): Blueprint {
val matches = Regex("""[0-9]+""").findAll(line).map { it.value.toInt() }.toList()
return Blueprint(
id = matches[0],
oreRobotCost = ConstructionCost(oreCost = matches[1]),
clayRobotCost = ConstructionCost(oreCost = matches[2]),
obsidianRobotCost = ConstructionCost(oreCost = matches[3], clayCost = matches[4]),
geodeRobotCost = ConstructionCost(oreCost = matches[5], obsidianCost = matches[6])
)
}