A short overview of upcoming near-term changes, features, and fixes:
- Add support for six bone influences per vertex in weighted meshes. (This will fix weight issues with reimported, native assets)
- Fix for all vertex normal issues by recalculating normals during import.
- Auto generation of low res texture maps for imported textures.
- Support for texture resizing
- Support for patch file merging
- Basic support for material editing
- Mesh discovery tool
- Option to exclude LOD models during export.
- Examples/Tutorials
- I/O of materials directly through glTF files for simple materials.
- Support for more texture formats (
.tga
isn't really supported as per the glTF spec.)