forked from openebs-archive/maya
/
runner.go
120 lines (103 loc) · 4.03 KB
/
runner.go
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/*
Copyright 2019 The OpenEBS Authors
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package app
import (
"fmt"
"time"
"k8s.io/apimachinery/pkg/util/runtime"
"k8s.io/apimachinery/pkg/util/wait"
"k8s.io/client-go/tools/cache"
"k8s.io/klog"
)
// Run will set up the event handlers for types we are interested in, as well
// as syncing informer caches and starting workers. It will block until stopCh
// is closed, at which point it will shutdown the workqueue and wait for
// workers to finish processing their current work items.
func (c *Controller) Run(threadiness int, stopCh <-chan struct{}) error {
defer runtime.HandleCrash()
defer c.workqueue.ShutDown()
// Start the informer factories to begin populating the informer caches
klog.Info("Starting CSPC controller")
// Wait for the k8s caches to be synced before starting workers
klog.Info("Waiting for informer caches to sync")
if ok := cache.WaitForCacheSync(stopCh, c.cspcSynced); !ok {
return fmt.Errorf("failed to wait for caches to sync")
}
klog.Info("Starting CSPC workers")
// Launch worker to process CSPC resources
// Threadiness will decide the number of workers you want to launch to process work items from queue
for i := 0; i < threadiness; i++ {
go wait.Until(c.runWorker, time.Second, stopCh)
}
klog.Info("Started CSPC workers")
<-stopCh
klog.Info("Shutting down CSPC workers")
return nil
}
// runWorker is a long-running function that will continually call the
// processNextWorkItem function in order to read and process a message on the
// workqueue.
func (c *Controller) runWorker() {
for c.processNextWorkItem() {
}
}
// processNextWorkItem will read a single work item off the workqueue and
// attempt to process it, by calling the syncHandler.
func (c *Controller) processNextWorkItem() bool {
obj, shutdown := c.workqueue.Get()
if shutdown {
return false
}
// We wrap this block in a func so we can defer c.workqueue.Done.
err := func(obj interface{}) error {
// We call Done here so the workqueue knows we have finished
// processing this item. We also must remember to call Forget if we
// do not want this work item being re-queued. For example, we do
// not call Forget if a transient error occurs, instead the item is
// put back on the workqueue and attempted again after a back-off
// period.
defer c.workqueue.Done(obj)
var key string
var ok bool
// We expect strings to come off the workqueue. These are of the
// form namespace/name. We do this as the delayed nature of the
// workqueue means the items in the informer cache may actually be
// more up to date that when the item was initially put onto the
// workqueue.
if key, ok = obj.(string); !ok {
// As the item in the workqueue is actually invalid, we call
// Forget here else we'd go into a loop of attempting to
// process a work item that is invalid.
c.workqueue.Forget(obj)
runtime.HandleError(fmt.Errorf("expected string in workqueue but got %#v", obj))
return nil
}
// Run the syncHandler, passing it the namespace/name string of the
// Foo resource to be synced.
if err := c.syncHandler(key); err != nil {
// Put the item back on the workqueue to handle any transient errors.
c.workqueue.AddRateLimited(key)
return fmt.Errorf("error syncing '%s': %s, requeuing", key, err.Error())
}
// Finally, if no error occurs we Forget this item so it does not
// get queued again until another change happens.
c.workqueue.Forget(obj)
klog.V(1).Infof("Successfully synced '%s'", key)
return nil
}(obj)
if err != nil {
runtime.HandleError(err)
return true
}
return true
}