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application.vcxproj.filters
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application.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{163050ff-f9e5-4526-a1f3-9aa47bfd959b}</UniqueIdentifier>
<Extensions>h;hpp</Extensions>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{ab5bb2c1-050b-4634-a4cc-adfbad105713}</UniqueIdentifier>
<Extensions>cpp</Extensions>
</Filter>
<Filter Include="GLSL Files">
<UniqueIdentifier>{d4a529e9-9785-45f4-8c6e-48c9fbe102e1}</UniqueIdentifier>
<Extensions>glsl</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\Camera.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\GLUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Mesh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Navigator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Shader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\objloader.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\PoissonGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\objloader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="shaders\common.vs.glsl">
<Filter>GLSL Files</Filter>
</None>
<None Include="shaders\light_source.fs.glsl">
<Filter>GLSL Files</Filter>
</None>
<None Include="shaders\blinn_phong_textured_and_shadowed.fs.glsl">
<Filter>GLSL Files</Filter>
</None>
<None Include="shaders\shadow_pass.vs.glsl">
<Filter>GLSL Files</Filter>
</None>
<None Include="shaders\shadow_pass.fs.glsl">
<Filter>GLSL Files</Filter>
</None>
<None Include="shaders\fullscreen.vs.glsl">
<Filter>GLSL Files</Filter>
</None>
<None Include="shaders\draw_shadow_map.fs.glsl">
<Filter>GLSL Files</Filter>
</None>
</ItemGroup>
</Project>