Skip to content

Ray tracing based procedural volumetric fire for three.js

License

Notifications You must be signed in to change notification settings

PcloD/THREE.Fire

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

THREE.Fire

Ray tracing based real-time procedural volumetric fire object for three.js.

fire

Example

var scene = new THREE.Scene();

var tex = THREE.ImageUtils.loadTexture("Fire.png");
var fire = new THREE.Fire( tex );

scene.add( fire );

Description

THREE.Fire is extended THREE.Mesh object. A geometry of THREE.Fire is THREE.BoxGeometry and fire shapes are generated by noise and a fire texture.

wireframe

You must pass a fire texture argument to THREE.Fire like this. firetex

for more details.

Demo

Demo

Sources

About

Ray tracing based procedural volumetric fire for three.js

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • JavaScript 100.0%