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main.lua
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main.lua
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local picker = require 'picker'
function love.load()
picker.height = 300
picker.width = 300
picker.px, picker.py = 25, 25
picker.open('/', function(sel)
print(sel)
picker.close()
end)
create_shader()
end
function create_shader()
effect = love.graphics.newShader [[
extern number time;
extern number resx;
float m(vec3 p) {
p.z += 5. * time;
return length(.2*sin(p.x-p.y)+cos(p/3.))-.8;
}
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords)
{
vec3 d = .5 - vec3(pixel_coords,0) / resx, o = d;
for(int i=0;i<64;i++) o += m(o) * d;
color.xyz = abs(m(o+d)*vec3(.3,.15,.1)+m(o*.5)*vec3(.1,.05,0))*(8.-o.x/2.);
return color;
}
]]
end
local t = 0
function love.update(dt)
t = t + dt
effect:send('resx', love.graphics.getWidth())
effect:send('time', t)
end
function love.draw()
love.graphics.setShader(effect)
love.graphics.rectangle('fill', 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
love.graphics.setShader()
end