forked from tddebart/LocalZoom
/
MyCameraController.cs
557 lines (492 loc) · 26 KB
/
MyCameraController.cs
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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using MapEmbiggener.Controllers;
using UnboundLib;
using UnboundLib.GameModes;
using UnityEngine;
using LocalZoom.Extensions;
using UnityEngine.UI;
namespace LocalZoom
{
public class MyCameraController : MapEmbiggener.Controllers.CameraController
{
public const float SpectatorMoveSpeed = 1f;
public const float SpectatorZoomSpeed = 1f;
public static string ControllerID => LocalZoom.ModId;
private bool firstTime = true;
public float? zoomLevel = null;
public static float defaultZoomLevel = ControllerManager.DefaultZoom;
public static bool allowZoomIn = false;
private static readonly int StencilComp = Shader.PropertyToID("_StencilComp");
public static bool wasActiveLastFrame = true;
public float MaxZoom { get; private set; } = defaultZoomLevel;
public override IEnumerator OnInitStart(IGameModeHandler gm)
{
allowZoomIn = false; // default value - can be modified by gamemodes after OnInitStart
return base.OnInitStart(gm);
}
public override void OnUpdate()
{
// If not in sandbox and in offlinemode return
if (LocalZoom.IsInOfflineModeAndNotSandbox || (!LocalZoom.enableCameraSetting && !LocalZoom.enableShaderSetting))
{
zoomLevel = null;
ZoomTarget = null;
return;
}
if (LocalZoom.enableCameraSetting)
{
if (firstTime)
{
firstTime = false;
ZoomTarget = defaultZoomLevel/1.25f;
zoomLevel = ZoomTarget ?? defaultZoomLevel;
MaxZoom = zoomLevel ?? ControllerManager.Zoom;
}
if(GameManager.instance.battleOngoing && !CardChoice.instance.IsPicking && !LocalZoom.instance.enableResetCamera)
{
if (LocalZoom.instance.enableCamera)
{
wasActiveLastFrame = true;
var player = PlayerManager.instance.players.FirstOrDefault(p => p.data.view.IsMine);
if (player == null || !player.data.isPlaying || player.data.dead)
{
// if the player is spectating, set enableResetCamera to true
LocalZoom.instance.enableResetCamera = true;
zoomLevel = null;
ZoomTarget = null;
// if the player is spectating show all player components
}
else
{
// var gunTransform = player.data.weaponHandler.gun.transform.GetChild(0);
// SetCameraPosition(gunTransform.position + gunTransform.forward*1.5f);
var playerpos = player.data.transform.position;
playerpos.z = -100f;
PositionTarget = playerpos;
if (LocalZoom.DEBUG || allowZoomIn)
{
if (player.data.playerActions.PlayerZoom() != 0 && zoomLevel != null)
{
zoomLevel = UnityEngine.Mathf.Clamp((float)zoomLevel + player.data.playerActions.PlayerZoom(), 1f, LocalZoom.DEBUG ? float.MaxValue : MaxZoom);
}
}
}
this.HandleExtraOptions(player);
}
}
}
if (!CardChoice.instance.IsPicking && LocalZoom.instance.enableResetCamera)
{
if (LocalZoom.enableCameraSetting && wasActiveLastFrame)
{
var zero = Vector3.zero;
zero.z = -100;
PositionTarget = zero;
zoomLevel = null; // use default zoom level calculated by MapEmbiggener
}
else if (LocalZoom.enableCameraSetting && LocalZoom.instance.enableSpectatorCamera)
{
// allow spectators to move and zoom the camera
Player player = PlayerManager.instance.players.FirstOrDefault(p => p.data.view.IsMine);
zoomLevel = ControllerManager.Zoom;
if (player is null)
{
// fallback controls (WASD / scroll wheel)
if (Input.GetKey(KeyCode.W))
{
PositionTarget += Vector3.up * Time.deltaTime * SpectatorMoveSpeed;
}
if (Input.GetKey(KeyCode.S))
{
PositionTarget -= Vector3.up * Time.deltaTime * SpectatorMoveSpeed;
}
if (Input.GetKey(KeyCode.A))
{
PositionTarget -= Vector3.right * Time.deltaTime * SpectatorMoveSpeed;
}
if (Input.GetKey(KeyCode.D))
{
PositionTarget += Vector3.right * Time.deltaTime * SpectatorMoveSpeed;
}
if (Input.mouseScrollDelta.y != 0f)
{
zoomLevel = UnityEngine.Mathf.Clamp((float)zoomLevel + Input.mouseScrollDelta.y * Time.deltaTime * SpectatorZoomSpeed, 1f, float.MaxValue);
}
}
else
{
// use playerActions
if (player.data.playerActions.PlayerZoom() != 0 && zoomLevel != null)
{
zoomLevel = UnityEngine.Mathf.Clamp((float)zoomLevel + player.data.playerActions.PlayerZoom(), 1f, float.MaxValue);
}
if (player.data.playerActions.Move != Vector2.zero)
{
PositionTarget += ((Vector3)player.data.playerActions.Move).x * Vector3.right * Time.deltaTime * ControllerManager.Zoom * SpectatorMoveSpeed;
PositionTarget += ((Vector3)player.data.playerActions.Move).y * Vector3.up * Time.deltaTime * ControllerManager.Zoom * SpectatorMoveSpeed;
}
}
}
if (LocalZoom.enableShaderSetting && LocalZoom.instance.deathPortalBox != null)
{
LocalZoom.instance.deathPortalBox.SetActive(true);
}
wasActiveLastFrame = false;
}
else
{
if (LocalZoom.enableShaderSetting && LocalZoom.instance.deathPortalBox != null)
{
LocalZoom.instance.deathPortalBox.SetActive(false);
}
}
if (LocalZoom.enableCameraSetting)
{
ZoomTarget = zoomLevel;
}
base.OnUpdate();
}
private void HandleExtraOptions(Player localPlayer)
{
bool isSpectating = localPlayer is null || localPlayer.data.dead || !localPlayer.data.isPlaying;
if (LocalZoom.enableLoSNamePlates || LocalZoom.disableLimbClipping)
{
ViewSphere viewSphere = localPlayer.GetComponentInChildren<ViewSphere>(true);
float viewDistance = viewSphere?.viewDistance ?? float.MaxValue;
float fov = viewSphere?.fov ?? float.MaxValue;
foreach (var otherPlayer in PlayerManager.instance.players.Where(p => !p.data.dead && (isSpectating || p.playerID != localPlayer.playerID)))
{
bool canSeeOther = true;
if (!isSpectating)
{
// check that the other player is within the viewsphere
if (Vector2.Distance(localPlayer.data.transform.position, otherPlayer.data.transform.position) > viewDistance
|| Vector2.Angle(localPlayer.data.weaponHandler.gun.shootPosition.forward, otherPlayer.data.transform.position - localPlayer.data.transform.position) > fov / 2)
{
// if not, then the player is not within LoS
canSeeOther = false;
}
if (canSeeOther)
{
// now check if the other player is NOT obscured
canSeeOther = PlayerManager.instance.CanSeePlayer(localPlayer.data.transform.position, otherPlayer, PlayerManager.instance.canSeePlayerMask | LayerMask.GetMask("Corpse")).canSee;
}
}
if (LocalZoom.enableLoSNamePlates)
{
if (canSeeOther)
{
// if the other player is withinLoS then enable the wobble images
foreach (var renderer in otherPlayer.data.GetData().allWobbleImages)
{
renderer.material.SetFloat(StencilComp, 8);
renderer.enabled = true;
}
otherPlayer.data.GetPlayerNamePlate().fontMaterial.SetFloat(StencilComp, 8);
otherPlayer.data.GetPlayerNamePlate().enabled = true;
}
else
{
// otherwise, disable the wobble images
foreach (var renderer in otherPlayer.data.GetData().allWobbleImages)
{
renderer.material.SetFloat(StencilComp, 3);
renderer.enabled = false;
}
otherPlayer.data.GetPlayerNamePlate().fontMaterial.SetFloat(StencilComp, 3);
otherPlayer.data.GetPlayerNamePlate().enabled = false;
}
}
if (LocalZoom.disableLimbClipping)
{
// hide weapons, arms, legs, and the shield stone if their own player cannot see them
// if the current player has LoS to this player, then skip this and just enable everything
// check that the owner can see their stone (i.e. it isn't poking through a wall)
Transform shieldStone = otherPlayer.transform.Find("Limbs/ArmStuff/ShieldStone");
if (shieldStone != null)
{
bool canSeeStone = canSeeOther || PlayerManager.instance.CanSeePlayer(shieldStone.position, otherPlayer, PlayerManager.instance.canSeePlayerMask | LayerMask.GetMask("Corpse")).canSee;
foreach (var graphic in shieldStone.GetComponentsInChildren<SpriteRenderer>(true))
{
graphic.enabled = canSeeStone;
}
foreach (var image in shieldStone.GetComponentsInChildren<Image>(true))
{
image.enabled = canSeeStone;
}
}
// check that the owner can see their weapon (i.e. it isn't poking through a wall)
Transform weapon = otherPlayer.data.weaponHandler.gun.transform;
if (weapon != null)
{
bool canSeeWeapon = canSeeOther || PlayerManager.instance.CanSeePlayer(weapon.position, otherPlayer, PlayerManager.instance.canSeePlayerMask | LayerMask.GetMask("Corpse")).canSee;
foreach (var graphic in weapon.GetComponentsInChildren<SpriteRenderer>(true))
{
graphic.enabled = canSeeWeapon;
}
foreach (var image in weapon.GetComponentsInChildren<Image>(true))
{
// special case of ignoring unused object
if (image.name == "Image" && image.GetComponent<GridLayoutGroup>() != null)
{
continue;
}
image.enabled = canSeeWeapon;
}
}
// show only the parts of the owner's left leg that they can see
Transform leftLeg = otherPlayer.transform.Find("Limbs/LegStuff/LegRendererLeft");
if (leftLeg != null)
{
// check the joints in order of closest to farthest, if the player can't see any one of them, then everything past that is automatically hidden
//Transform[] joints = leftLeg.GetComponentsInChildren<Transform>(true).Where(j => j.name == "Joint(Clone)").OrderBy(j => (j.position - otherPlayer.transform.position).sqrMagnitude).ToArray();
Transform[] joints = otherPlayer.data.GetSortedLegJoints(true);
if (canSeeOther)
{
foreach (Transform joint in joints)
{
joint.gameObject.SetActive(true);
}
}
else
{
foreach (Transform joint in joints)
{
joint.gameObject.SetActive(false);
}
foreach (Transform joint in joints)
{
if (!PlayerManager.instance.CanSeePlayer(joint.position, otherPlayer, PlayerManager.instance.canSeePlayerMask | LayerMask.GetMask("Corpse")).canSee)
{
break;
}
joint.gameObject.SetActive(true);
}
}
}
// show only the parts of the owner's right leg that they can see
Transform rightLeg = otherPlayer.transform.Find("Limbs/LegStuff/LegRendererRight");
if (rightLeg != null)
{
// check the joints in order of closest to farthest, if the player can't see any one of them, then everything past that is automatically hidden
//Transform[] joints = rightLeg.GetComponentsInChildren<Transform>(true).Where(j => j.name == "Joint(Clone)").OrderBy(j => (j.position - otherPlayer.transform.position).sqrMagnitude).ToArray();
Transform[] joints = otherPlayer.data.GetSortedLegJoints(false);
if (canSeeOther)
{
foreach (Transform joint in joints)
{
joint.gameObject.SetActive(true);
}
}
else
{
foreach (Transform joint in joints)
{
joint.gameObject.SetActive(false);
}
foreach (Transform joint in joints)
{
if (!PlayerManager.instance.CanSeePlayer(joint.position, otherPlayer, PlayerManager.instance.canSeePlayerMask | LayerMask.GetMask("Corpse")).canSee)
{
break;
}
joint.gameObject.SetActive(true);
}
}
}
// show only the parts of the owner's left arm that they can see
Transform leftArm = otherPlayer.transform.Find("Limbs/ArmStuff/ArmRendererLeft");
if (leftArm != null)
{
// check the joints in order of closest to farthest, if the player can't see any one of them, then everything past that is automatically hidden
//Transform[] joints = leftArm.GetComponentsInChildren<Transform>(true).Where(j => j.name == "Joint(Clone)").OrderBy(j => (j.position - otherPlayer.transform.position).sqrMagnitude).ToArray();
Transform[] joints = otherPlayer.data.GetSortedArmJoints(true);
if (canSeeOther)
{
foreach (Transform joint in joints)
{
joint.gameObject.SetActive(true);
}
}
else
{
foreach (Transform joint in joints)
{
joint.gameObject.SetActive(false);
}
foreach (Transform joint in joints)
{
if (!PlayerManager.instance.CanSeePlayer(joint.position, otherPlayer, PlayerManager.instance.canSeePlayerMask | LayerMask.GetMask("Corpse")).canSee)
{
break;
}
joint.gameObject.SetActive(true);
}
}
}
// show only the parts of the owner's right arm that they can see
Transform rightArm = otherPlayer.transform.Find("Limbs/ArmStuff/ArmRendererRight");
if (rightArm != null)
{
// check the joints in order of closest to farthest, if the player can't see any one of them, then everything past that is automatically hidden
//Transform[] joints = rightArm.GetComponentsInChildren<Transform>(true).Where(j => j.name == "Joint(Clone)").OrderBy(j => (j.position - otherPlayer.transform.position).sqrMagnitude).ToArray();
Transform[] joints = otherPlayer.data.GetSortedArmJoints(false);
if (canSeeOther)
{
foreach (Transform joint in joints)
{
joint.gameObject.SetActive(true);
}
}
else
{
foreach (Transform joint in joints)
{
joint.gameObject.SetActive(false);
}
foreach (Transform joint in joints)
{
if (!PlayerManager.instance.CanSeePlayer(joint.position, otherPlayer, PlayerManager.instance.canSeePlayerMask | LayerMask.GetMask("Corpse")).canSee)
{
break;
}
joint.gameObject.SetActive(true);
}
}
}
}
}
}
}
public override IEnumerator OnRoundStart(IGameModeHandler gm)
{
yield return base.OnRoundStart(gm);
}
public override IEnumerator OnRoundEnd(IGameModeHandler gm)
{
if (LocalZoom.IsInOfflineModeAndNotSandbox || (!LocalZoom.enableCameraSetting && !LocalZoom.enableShaderSetting))
yield break;
LocalZoom.instance.ExecuteAfterFrames(1, () =>
{
LocalZoom.instance.enableResetCamera = false;
});
yield return base.OnRoundEnd(gm);
}
public override IEnumerator OnPointStart(IGameModeHandler gm)
{
if (LocalZoom.IsInOfflineModeAndNotSandbox || (!LocalZoom.enableCameraSetting && !LocalZoom.enableShaderSetting))
yield break;
var player = PlayerManager.instance.players.First(p => p.data.view.IsMine);
if (LocalZoom.enableShaderSetting)
{
player.transform.Find("BlackBox(Clone)").gameObject.SetActive(true);
}
LocalZoom.instance.ExecuteAfterSeconds(1f, () =>
{
ResetZoomLevel(player);
if (LocalZoom.enableShaderSetting)
{
// player.transform.Find("BlackBox").gameObject.SetActive(true);
player.transform.Find("PlayerCircle(Clone)").gameObject.SetActive(LocalZoom.enablePlayerCircles);
player.transform.Find("ViewSphere").gameObject.SetActive(true);
}
});
yield return base.OnPointStart(gm);
}
public void ResetZoomLevel(Player player)
{
if (!player.data.view.IsMine) return;
if (!LocalZoom.scaleCamWithBulletSpeed)
{
zoomLevel = Mathf.Clamp(
defaultZoomLevel / 1.20f * (player.transform.localScale.x/1.15f), 0,
defaultZoomLevel + defaultZoomLevel / 4);
}
else
{
zoomLevel = Mathf.Clamp(
defaultZoomLevel / 1.20f * (player.data.weaponHandler.gun.projectileSpeed/3.5f) , 0,
defaultZoomLevel + defaultZoomLevel / 4);
}
MaxZoom = (float)zoomLevel;
}
public override IEnumerator OnPointEnd(IGameModeHandler gm)
{
if (LocalZoom.IsInOfflineModeAndNotSandbox || (!LocalZoom.enableCameraSetting && !LocalZoom.enableShaderSetting))
yield break;
LocalZoom.instance.enableResetCamera = true;
var player = PlayerManager.instance.players.First(p => p.data.view.IsMine);
// player.transform.Find("BlackBox").gameObject.SetActive(false);
if (LocalZoom.enableShaderSetting)
{
player.transform.Find("PlayerCircle(Clone)").gameObject.SetActive(false);
player.transform.Find("ViewSphere").gameObject.SetActive(false);
}
yield return base.OnPointEnd(gm);
}
public override IEnumerator OnPickStart(IGameModeHandler gm)
{
if (LocalZoom.IsInOfflineModeAndNotSandbox || (!LocalZoom.enableCameraSetting && !LocalZoom.enableShaderSetting))
yield break;
if (LocalZoom.enableShaderSetting)
{
LocalZoom.instance.enableCamera = false;
LocalZoom.instance.enableResetCamera = false;
LocalZoom.instance.ExecuteAfterSeconds(5.5f, () =>
{
var player = PlayerManager.instance.players.First(p => p.data.view.IsMine);
player.transform.Find("BlackBox(Clone)").gameObject.SetActive(true);
});
}
yield return base.OnPickStart(gm);
}
public override IEnumerator OnPickEnd(IGameModeHandler gm)
{
if (LocalZoom.IsInOfflineModeAndNotSandbox || (!LocalZoom.enableCameraSetting && !LocalZoom.enableShaderSetting))
yield break;
LocalZoom.instance.StartCoroutine(DisableCameraTemp());
LocalZoom.instance.enableResetCamera = true;
yield return base.OnPickEnd(gm);
}
public static IEnumerator DisableCameraTemp()
{
if (LocalZoom.IsInOfflineModeAndNotSandbox || !LocalZoom.enableCameraSetting)
yield break;
LocalZoom.instance.enableCamera = false;
yield return new WaitForSeconds(1);
LocalZoom.instance.enableCamera = true;
}
public override IEnumerator OnGameStart(IGameModeHandler gm)
{
if (LocalZoom.IsInOfflineModeAndNotSandbox || (!LocalZoom.enableCameraSetting && !LocalZoom.enableShaderSetting))
yield break;
if (LocalZoom.enableCameraSetting)
{
defaultZoomLevel = ControllerManager.DefaultZoom;
zoomLevel = defaultZoomLevel;
}
if (LocalZoom.enableShaderSetting)
{
LocalZoom.instance.ExecuteAfterSeconds(5, () =>
{
LocalZoom.instance.MakeAllParticlesHidden();
LocalZoom.instance.MakeAllPlayersHidden();
LocalZoom.instance.GiveLocalPlayerViewCone();
});
}
yield return base.OnGameStart(gm);
}
public override void SetDataToSync()
{
}
public override void ReadSyncedData()
{
}
public override bool SyncDataNow()
{
return false;
}
}
}