/
Node.cs
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/
Node.cs
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// ------------------------------------------
// <copyright file="Node.cs" company="Pedro Sequeira">
//
// Copyright (c) 2018 Pedro Sequeira
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
// Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
// OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// </copyright>
// <summary>
// Project: Comuna.Graphviz
// Last updated: 06/14/2018
// Author: Pedro Sequeira
// E-mail: pedrodbs@gmail.com
// </summary>
// ------------------------------------------
using QuickGraph.Graphviz.Dot;
namespace Comuna.Graphviz
{
/// <summary>
/// Represents a node structure used to save a node of a <see cref="Network" /> to a Graphviz dot file.
/// </summary>
public class Node
{
#region Constructors
/// <summary>
/// Creates a new <see cref="Node" /> with the given ID.
/// </summary>
/// <param name="id">The id of the node.</param>
/// <param name="community">The id of the community of this node</param>
public Node(uint id, uint community = 0)
{
this.IdNum = id;
this.Community = community;
}
#endregion
#region Properties & Indexers
/// <summary>
/// Gets or sets the node's color.
/// </summary>
public GraphvizColor Color { get; set; }
/// <summary>
/// Gets or sets the ID of the community of this node.
/// </summary>
public uint Community { get; }
/// <summary>
/// Gets or sets the ID of this node.
/// </summary>
public uint IdNum { get; }
/// <summary>
/// Gets or sets a value indicating whether to show the node's label.
/// </summary>
public bool ShowLabel { get; set; }
#endregion
#region Public Methods
/// <inheritdoc />
public override bool Equals(object obj)
{
return !(obj is null) &&
(ReferenceEquals(this, obj) || obj.GetType() == this.GetType() && this.Equals((Node) obj));
}
/// <inheritdoc />
public override int GetHashCode() => (int) this.IdNum;
#endregion
#region Public Methods
/// <summary>
/// Tests whether the two nodes are equal.
/// </summary>
/// <param name="left">The first node.</param>
/// <param name="right">The second node.</param>
/// <returns>A <see cref="bool" /> indicating whether the two nodes are equal.</returns>
public static bool operator ==(Node left, Node right) => Equals(left, right);
/// <summary>
/// Tests whether the two nodes are different (not equal).
/// </summary>
/// <param name="left">The first node.</param>
/// <param name="right">The second node.</param>
/// <returns>A <see cref="bool" /> indicating whether the two nodes are different.</returns>
public static bool operator !=(Node left, Node right) => !Equals(left, right);
#endregion
#region Private & Protected Methods
private bool Equals(Node other) => this.IdNum == other.IdNum;
#endregion
}
}