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This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics

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penghuidong/UsePhysXWithUnity

 
 

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This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics

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  • C++ 89.8%
  • C# 8.7%
  • XSLT 0.9%
  • C 0.3%
  • Python 0.2%
  • Shell 0.1%