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MSAA? #12
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It looks like your textures don't have mipmaps. MSAA only helps with anti-aliasing along triangle edges. But yes, you can enable MSAA by creating the intermediate framebuffer attachments with MSAA. Try adding Cluster/src/Renderer/Renderer.cpp Line 221 in a25ff32
(Note: This won't work correctly for the deferred renderer, you'd need some post-process anti-aliasing there) |
Results are very noisy without any filtering. Is it possible to add MSAA to this rendering technique?
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