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:mod:`lcd160cr` --- control of LCD160CR display

.. module:: lcd160cr
   :synopsis: control of LCD160CR display

This module provides control of the MicroPython LCD160CR display.

LCD160CRv1.0 picture

Further resources are available via the following links:

class LCD160CR

The LCD160CR class provides an interface to the display. Create an instance of this class and use its methods to draw to the LCD and get the status of the touch panel.

For example:

import lcd160cr

lcd = lcd160cr.LCD160CR('X')
lcd.set_orient(lcd160cr.PORTRAIT)
lcd.set_pos(0, 0)
lcd.set_text_color(lcd.rgb(255, 0, 0), lcd.rgb(0, 0, 0))
lcd.set_font(1)
lcd.write('Hello MicroPython!')
print('touch:', lcd.get_touch())

Constructors

Static methods

.. staticmethod:: LCD160CR.rgb(r, g, b)

    Return a 16-bit integer representing the given rgb color values.  The
    16-bit value can be used to set the font color (see
    :meth:`LCD160CR.set_text_color`) pen color (see :meth:`LCD160CR.set_pen`)
    and draw individual pixels.

.. staticmethod:: LCD160CR.clip_line(data, w, h):

    Clip the given line data.  This is for internal use.

Instance members

The following instance members are publicly accessible.

.. data:: LCD160CR.w
.. data:: LCD160CR.h

    The width and height of the display, respectively, in pixels.  These
    members are updated when calling :meth:`LCD160CR.set_orient` and should
    be considered read-only.

Setup commands

.. method:: LCD160CR.set_power(on)

    Turn the display on or off, depending on the given value of *on*: 0 or ``False``
    will turn the display off, and 1 or ``True`` will turn it on.

.. method:: LCD160CR.set_orient(orient)

    Set the orientation of the display.  The *orient* parameter can be one
    of `PORTRAIT`, `LANDSCAPE`, `PORTRAIT_UPSIDEDOWN`, `LANDSCAPE_UPSIDEDOWN`.

.. method:: LCD160CR.set_brightness(value)

    Set the brightness of the display, between 0 and 31.

.. method:: LCD160CR.set_i2c_addr(addr)

    Set the I2C address of the display.  The *addr* value must have the
    lower 2 bits cleared.

.. method:: LCD160CR.set_uart_baudrate(baudrate)

    Set the baudrate of the UART interface.

.. method:: LCD160CR.set_startup_deco(value)

    Set the start-up decoration of the display.  The *value* parameter can be a
    logical or of `STARTUP_DECO_NONE`, `STARTUP_DECO_MLOGO`, `STARTUP_DECO_INFO`.

.. method:: LCD160CR.save_to_flash()

    Save the following parameters to flash so they persist on restart and power up:
    initial decoration, orientation, brightness, UART baud rate, I2C address.

Pixel access methods

The following methods manipulate individual pixels on the display.

.. method:: LCD160CR.set_pixel(x, y, c)

    Set the specified pixel to the given color.  The color should be a 16-bit
    integer and can be created by :meth:`LCD160CR.rgb`.

.. method:: LCD160CR.get_pixel(x, y)

    Get the 16-bit value of the specified pixel.

.. method:: LCD160CR.get_line(x, y, buf)

    Low-level method to get a line of pixels into the given buffer.
    To read *n* pixels *buf* should be *2*n+1* bytes in length.  The first byte
    is a dummy byte and should be ignored, and subsequent bytes represent the
    pixels in the line starting at coordinate *(x, y)*.

.. method:: LCD160CR.screen_dump(buf, x=0, y=0, w=None, h=None)

    Dump the contents of the screen to the given buffer.  The parameters *x* and *y*
    specify the starting coordinate, and *w* and *h* the size of the region.  If *w*
    or *h* are ``None`` then they will take on their maximum values, set by the size
    of the screen minus the given *x* and *y* values.  *buf* should be large enough
    to hold ``2*w*h`` bytes.  If it's smaller then only the initial horizontal lines
    will be stored.

.. method:: LCD160CR.screen_load(buf)

    Load the entire screen from the given buffer.

Drawing text

To draw text one sets the position, color and font, and then uses write to draw the text.

.. method:: LCD160CR.set_pos(x, y)

    Set the position for text output using :meth:`LCD160CR.write`.  The position
    is the upper-left corner of the text.

.. method:: LCD160CR.set_text_color(fg, bg)

    Set the foreground and background color of the text.

.. method:: LCD160CR.set_font(font, scale=0, bold=0, trans=0, scroll=0)

    Set the font for the text.  Subsequent calls to `write` will use the newly
    configured font.  The parameters are:

        - *font* is the font family to use, valid values are 0, 1, 2, 3.
        - *scale* is a scaling value for each character pixel, where the pixels
          are drawn as a square with side length equal to *scale + 1*.  The value
          can be between 0 and 63.
        - *bold* controls the number of pixels to overdraw each character pixel,
          making a bold effect.  The lower 2 bits of *bold* are the number of
          pixels to overdraw in the horizontal direction, and the next 2 bits are
          for the vertical direction.  For example, a *bold* value of 5 will
          overdraw 1 pixel in both the horizontal and vertical directions.
        - *trans* can be either 0 or 1 and if set to 1 the characters will be
          drawn with a transparent background.
        - *scroll* can be either 0 or 1 and if set to 1 the display will do a
          soft scroll if the text moves to the next line.

.. method:: LCD160CR.write(s)

    Write text to the display, using the current position, color and font.
    As text is written the position is automatically incremented.  The
    display supports basic VT100 control codes such as newline and backspace.

Drawing primitive shapes

Primitive drawing commands use a foreground and background color set by the set_pen method.

.. method:: LCD160CR.set_pen(line, fill)

    Set the line and fill color for primitive shapes.

.. method:: LCD160CR.erase()

    Erase the entire display to the pen fill color.

.. method:: LCD160CR.dot(x, y)

    Draw a single pixel at the given location using the pen line color.

.. method:: LCD160CR.rect(x, y, w, h)
.. method:: LCD160CR.rect_outline(x, y, w, h)
.. method:: LCD160CR.rect_interior(x, y, w, h)

    Draw a rectangle at the given location and size using the pen line
    color for the outline, and the pen fill color for the interior.
    The `rect` method draws the outline and interior, while the other methods
    just draw one or the other.

.. method:: LCD160CR.line(x1, y1, x2, y2)

    Draw a line between the given coordinates using the pen line color.

.. method:: LCD160CR.dot_no_clip(x, y)
.. method:: LCD160CR.rect_no_clip(x, y, w, h)
.. method:: LCD160CR.rect_outline_no_clip(x, y, w, h)
.. method:: LCD160CR.rect_interior_no_clip(x, y, w, h)
.. method:: LCD160CR.line_no_clip(x1, y1, x2, y2)

    These methods are as above but don't do any clipping on the input
    coordinates.  They are faster than the clipping versions and can be
    used when you know that the coordinates are within the display.

.. method:: LCD160CR.poly_dot(data)

    Draw a sequence of dots using the pen line color.
    The *data* should be a buffer of bytes, with each successive pair of
    bytes corresponding to coordinate pairs (x, y).

.. method:: LCD160CR.poly_line(data)

    Similar to :meth:`LCD160CR.poly_dot` but draws lines between the dots.

Touch screen methods

.. method:: LCD160CR.touch_config(calib=False, save=False, irq=None)

    Configure the touch panel:

        - If *calib* is ``True`` then the call will trigger a touch calibration of
          the resistive touch sensor.  This requires the user to touch various
          parts of the screen.
        - If *save* is ``True`` then the touch parameters will be saved to NVRAM
          to persist across reset/power up.
        - If *irq* is ``True`` then the display will be configured to pull the IRQ
          line low when a touch force is detected.  If *irq* is ``False`` then this
          feature is disabled.  If *irq* is ``None`` (the default value) then no
          change is made to this setting.

.. method:: LCD160CR.is_touched()

    Returns a boolean: ``True`` if there is currently a touch force on the screen,
    `False` otherwise.

.. method:: LCD160CR.get_touch()

    Returns a 3-tuple of: *(active, x, y)*.  If there is currently a touch force
    on the screen then *active* is 1, otherwise it is 0.  The *x* and *y* values
    indicate the position of the current or most recent touch.

Advanced commands

.. method:: LCD160CR.set_spi_win(x, y, w, h)

    Set the window that SPI data is written to.

.. method:: LCD160CR.fast_spi(flush=True)

    Ready the display to accept RGB pixel data on the SPI bus, resetting the location
    of the first byte to go to the top-left corner of the window set by
    :meth:`LCD160CR.set_spi_win`.
    The method returns an SPI object which can be used to write the pixel data.

    Pixels should be sent as 16-bit RGB values in the 5-6-5 format.  The destination
    counter will increase as data is sent, and data can be sent in arbitrary sized
    chunks.  Once the destination counter reaches the end of the window specified by
    :meth:`LCD160CR.set_spi_win` it will wrap around to the top-left corner of that window.

.. method:: LCD160CR.show_framebuf(buf)

    Show the given buffer on the display.  *buf* should be an array of bytes containing
    the 16-bit RGB values for the pixels, and they will be written to the area
    specified by :meth:`LCD160CR.set_spi_win`, starting from the top-left corner.

    The `framebuf <framebuf.html>`_ module can be used to construct frame buffers
    and provides drawing primitives. Using a frame buffer will improve
    performance of animations when compared to drawing directly to the screen.

.. method:: LCD160CR.set_scroll(on)

    Turn scrolling on or off.  This controls globally whether any window regions will
    scroll.

.. method:: LCD160CR.set_scroll_win(win, x=-1, y=0, w=0, h=0, vec=0, pat=0, fill=0x07e0, color=0)

    Configure a window region for scrolling:

        - *win* is the window id to configure.  There are 0..7 standard windows for
          general purpose use.  Window 8 is the text scroll window (the ticker).
        - *x*, *y*, *w*, *h* specify the location of the window in the display.
        - *vec* specifies the direction and speed of scroll: it is a 16-bit value
          of the form ``0bF.ddSSSSSSSSSSSS``.  *dd* is 0, 1, 2, 3 for +x, +y, -x,
          -y scrolling. *F* sets the speed format, with 0 meaning that the window
          is shifted *S % 256* pixel every frame, and 1 meaning that the window
          is shifted 1 pixel every *S* frames.
        - *pat* is a 16-bit pattern mask for the background.
        - *fill* is the fill color.
        - *color* is the extra color, either of the text or pattern foreground.

.. method:: LCD160CR.set_scroll_win_param(win, param, value)

    Set a single parameter of a scrolling window region:

        - *win* is the window id, 0..8.
        - *param* is the parameter number to configure, 0..7, and corresponds
          to the parameters in the `set_scroll_win` method.
        - *value* is the value to set.

.. method:: LCD160CR.set_scroll_buf(s)

    Set the string for scrolling in window 8.  The parameter *s* must be a string
    with length 32 or less.

.. method:: LCD160CR.jpeg(buf)

    Display a JPEG.  *buf* should contain the entire JPEG data. JPEG data should
    not include EXIF information. The following encodings are supported: Baseline
    DCT, Huffman coding, 8 bits per sample, 3 color components, YCbCr4:2:2.
    The origin of the JPEG is set by :meth:`LCD160CR.set_pos`.

.. method:: LCD160CR.jpeg_start(total_len)
.. method:: LCD160CR.jpeg_data(buf)

    Display a JPEG with the data split across multiple buffers.  There must be
    a single call to `jpeg_start` to begin with, specifying the total number of
    bytes in the JPEG.  Then this number of bytes must be transferred to the
    display using one or more calls to the `jpeg_data` command.

.. method:: LCD160CR.feed_wdt()

    The first call to this method will start the display's internal watchdog
    timer.  Subsequent calls will feed the watchdog.  The timeout is roughly 30
    seconds.

.. method:: LCD160CR.reset()

    Reset the display.

Constants

.. data:: lcd160cr.PORTRAIT
          lcd160cr.LANDSCAPE
          lcd160cr.PORTRAIT_UPSIDEDOWN
          lcd160cr.LANDSCAPE_UPSIDEDOWN

   Orientations of the display, used by :meth:`LCD160CR.set_orient`.

.. data:: lcd160cr.STARTUP_DECO_NONE
          lcd160cr.STARTUP_DECO_MLOGO
          lcd160cr.STARTUP_DECO_INFO

   Types of start-up decoration, can be OR'ed together, used by
   :meth:`LCD160CR.set_startup_deco`.