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SpCodeInteractionModel.class.st
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SpCodeInteractionModel.class.st
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"
@@TODO
A simple playground would be defined as:
[[[language=Smalltalk
SpCodeInteractionMode newForScripting.
]]]
A code editor on a method:
[[[language=Smalltalk
SpCodeInteractionMode newForMethod: aMethod.
]]]l
"
Class {
#name : #SpCodeInteractionModel,
#superclass : #Object,
#instVars : [
'owner'
],
#category : #'Spec2-Code'
}
{ #category : #accessing }
SpCodeInteractionModel >> behavior [
^ nil
]
{ #category : #binding }
SpCodeInteractionModel >> bindingOf: aString [
^ self subclassResponsibility
]
{ #category : #accessing }
SpCodeInteractionModel >> doItContext [
^ nil
]
{ #category : #accessing }
SpCodeInteractionModel >> doItReceiver [
^ nil
]
{ #category : #testing }
SpCodeInteractionModel >> hasBindingOf: aString [
^ self subclassResponsibility
]
{ #category : #testing }
SpCodeInteractionModel >> hasBindingThatBeginsWith: aString [
^ self variableBindingNames
anySatisfy: [ :each | each beginsWith: aString ]
]
{ #category : #testing }
SpCodeInteractionModel >> isForScripting [
^ false
]
{ #category : #accessing }
SpCodeInteractionModel >> owner [
^ owner
]
{ #category : #accessing }
SpCodeInteractionModel >> owner: aPresenter [
owner := aPresenter
]
{ #category : #accessing }
SpCodeInteractionModel >> selectedBehavior [
^ self behavior
]
{ #category : #accessing }
SpCodeInteractionModel >> selectedClass [
^ self behavior
]
{ #category : #accessing }
SpCodeInteractionModel >> selectedClassOrMetaClass [
^ self behavior
]
{ #category : #accessing }
SpCodeInteractionModel >> variableBindingNames [
^ self variableBindings keys
]
{ #category : #accessing }
SpCodeInteractionModel >> variableBindings [
^ Dictionary new
]