/
SDL_TouchFingerDownEvent.class.st
126 lines (106 loc) · 3.49 KB
/
SDL_TouchFingerDownEvent.class.st
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"
SDL2 library structure
"
Class {
#name : #'SDL_TouchFingerDownEvent',
#superclass : #'SDL_TouchFingerEvent',
#category : #'OSWindow-SDL2-Bindings'
}
{ #category : #'event type' }
SDL_TouchFingerDownEvent class >> eventType [
^ SDL_FINGERDOWN
]
{ #category : #visitor }
SDL_TouchFingerDownEvent >> accept: aVisitor [
^ aVisitor visitFingerDownEvent: self
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> dx [
"This method was automatically generated"
^handle floatAt: OFFSET_DX
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> dx: anObject [
"This method was automatically generated"
handle floatAt: OFFSET_DX put: anObject
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> dy [
"This method was automatically generated"
^handle floatAt: OFFSET_DY
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> dy: anObject [
"This method was automatically generated"
handle floatAt: OFFSET_DY put: anObject
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> fingerId [
"This method was automatically generated"
^handle signedLongLongAt: OFFSET_FINGERID
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> fingerId: anObject [
"This method was automatically generated"
handle signedLongLongAt: OFFSET_FINGERID put: anObject
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> pressure [
"This method was automatically generated"
^handle floatAt: OFFSET_PRESSURE
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> pressure: anObject [
"This method was automatically generated"
handle floatAt: OFFSET_PRESSURE put: anObject
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> timestamp [
"This method was automatically generated"
^handle unsignedLongAt: OFFSET_TIMESTAMP
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> timestamp: anObject [
"This method was automatically generated"
handle unsignedLongAt: OFFSET_TIMESTAMP put: anObject
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> touchId [
"This method was automatically generated"
^handle signedLongLongAt: OFFSET_TOUCHID
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> touchId: anObject [
"This method was automatically generated"
handle signedLongLongAt: OFFSET_TOUCHID put: anObject
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> type [
"This method was automatically generated"
^handle unsignedLongAt: OFFSET_TYPE
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> type: anObject [
"This method was automatically generated"
handle unsignedLongAt: OFFSET_TYPE put: anObject
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> x [
"This method was automatically generated"
^handle floatAt: OFFSET_X
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> x: anObject [
"This method was automatically generated"
handle floatAt: OFFSET_X put: anObject
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> y [
"This method was automatically generated"
^handle floatAt: OFFSET_Y
]
{ #category : #'accessing - structure variables' }
SDL_TouchFingerDownEvent >> y: anObject [
"This method was automatically generated"
handle floatAt: OFFSET_Y put: anObject
]