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The text was updated successfully, but these errors were encountered:
Probably this was fixed in 43c93a3.
Be careful, all the world* values are accurate only after updateTransform (or at least one game update).
world*
updateTransform
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I think the issue might have come from this commit: c9d6985
worldRotation isn't 0, it doesn't represent the worldRotation and only the current rotation of the child and doesn't add the parents rotation also.
https://codepen.io/samme/pen/WOxWMJ
93c8295
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worldRotation
2.8.0
https://phaser.io/sandbox/edit/mBHEILwq (shows it working on phaser 2.6.2)
My current game located at http://aerialdrop.com/ shows in console when you shoot that the value is off and the same as rotation with phaser-ce 2.8.0
World rotation should be different then rotation in situations where parent is also rotated with its child.
They show the same value, thus not properly producing the right worldRotation.
The text was updated successfully, but these errors were encountered: