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E.g., if you set game.time.desiredFps to 30, updates are reduced to 30 per second but renders continue at 60 per second, leaving you with 2 renders per update (the second is wasted).
It would be nice if we could skip renders that would exceed the update rate.
The text was updated successfully, but these errors were encountered:
E.g., if you set
game.time.desiredFps
to 30, updates are reduced to 30 per second but renders continue at 60 per second, leaving you with 2 renders per update (the second is wasted).It would be nice if we could skip renders that would exceed the update rate.
The text was updated successfully, but these errors were encountered: